Any time a company says “People don’t want x” what they mean is “We don’t want people to want x”, usually due to money, effort, control, or a mixture of the three.
Better than butt stuff
Any time a company says “People don’t want x” what they mean is “We don’t want people to want x”, usually due to money, effort, control, or a mixture of the three.
I needed this right now. Thank you.
Field rations. They heard other races have them to feed the young and the idea spread.
WERLD PREMIEEEEEERE
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Fake or not, I may hate this anon most of all
That’s pretty slick. Can I ask the paints you used?
100%. I use the camera probably once every three to four months while I’m using my headphones through my phone at least a couple hours a day. I’d be much happier just using a dedicated camera when I needed it than either fuck around with an adapter or be locked to wireless headphones .
I enjoy all the benefits that the cord provides and will choose corded over wireless 99 times out of 100. I find the disadvantages of a cord dramatically easier to deal with than the disadvantages of wireless.
All the stories of people complaining about wire troubles as apologists for cell phone manufacturers read like scenes from an infomercial.
I’d gladly take a phone without a camera before I took one without a headphone jack.
Ah yes. If there’s one thing that the Playstation has been known for over the years, it’s been a very narrow selection of games to draw from.
Yes, I believe all the UbiArt games did. I would defend all three of those and wish they didn’t slip into the wind
I mean, hey, refunding is at least a cool thing to do. Should be the bare minimum, but tons of publishers seem to just take the money and run.
I feel like lukewarm is the best Ubisoft has managed in about a decade now so seems like it should have been within expectations.
So like the one jar guy?
This game had a lot of good ideas but I feel like it was failed by limitations of the AI. It thoroughly went from scary to frustrating for me. The alien would regularly get into patrols where you had no chance of sneaking by, it would move along with you even if you were being stealthy just so that you weren’t fully rewarded for sneaking away, and the number of fake out endings got tiring.
Interestingly, 8 years ago was 2016, the year Overwatch came out, so I have a hunch I know what got the dev train moving.
People complain a lot about Borderlands 3, many very rightfully so, but I find the actual moment to moment quite fun. I’ll be interested in seeing how this looks so far as Randy Pitchford hasn’t scared off whatever staff learned lessons from the several weak points of 3, as was the case for 2. It’s a shame that the studio is plagued by such an inoperable hemorrhoid.
This really upsets me and periodically bums me out. I used to like trawling through the top lists to see the various games that were on mobile. This is back in like 2011-2013. Typically monetization was either a free/premium version split, or an energy system. Now it’s beyond 99% garbage with 99% of the last 1% being ports. The 1 of 1? Slice and Dice, that game rocks.
PC games are a bit different simply from how open they are. It was too easy to rip disks which is part of how the perception of PC gamers as nothing but pirates came about in the 00’s. Part of the reason that early Steam sales were so legendarily good was because so many publishers had written PC gaming off as a lost cause.