EA has tried this before, with predictable results. In 2020, EA Sports UFC 4 included full-screen ads for the Amazon Prime series The Boys that would appear during ‘Replay’ moments. These were absent from the game when it launched, with EA introducing the ads about a month later, thereby preventing them from being highlighted in reviews. It wasn’t long before the backlash led to EA disabling the ads.

    • snooggums@midwest.social
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      2 months ago

      If I paid >$0 for a game I don’t want ads in that game.

      Season passes, in game stores, and every other mtx in a game I paid for is insulting and generally ends up being intrusive and annoying since they tend to shove it in your face.

    • TheRealKuni@lemmy.world
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      2 months ago

      Counter-counter-point, “Devil’s 🥑,” games have cost $60 ($70 with the most recent generation) since, what, 2006? 2007?

      $60 in 2006 is over $90 today.

      So we’re paying less upfront for games now than we were in 2006. Yet costs to develop AAA games have gone up significantly.

      I’m not saying ads in games is a good idea, I fucking hate ads. I also hate microtransactions. But every time prices go up people get angry. Remember the backlash when Xbox Series X and PS5 prices were standardized at $70?

      I don’t know the solution. But the current trends are unsustainable. Just like everything else in late-stage capitalism.

      • TheGrandNagus@lemmy.world
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        2 months ago

        This is an argument publishers love to make, but it’s bullshit. Yes, games (assuming you ignore in game purchases/DLC, which you obviously shouldn’t but I digress) have got cheaper in real terms due to inflation lowering how much $60 is really worth, while games have stayed at that price tag.

        It’s also true that development costs have went up.

        Now, here’s the part that game publishers conveniently never talk about: distributing games is far cheaper now. We’re usually not shipping pallets of discs that take up loads of space and cost money to physically create, while also having to build in a profit margin for all the middlemen along the way, including for the retailer. We predominantly buy games digitally.

        On top of that, gaming used to be niche, now everybody does it. The market is far larger, so they don’t need to charge a lot to still make bank.

        • Cosmic Cleric@lemmy.world
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          2 months ago

          Now, here’s the part that game publishers conveniently never talk about: distributing games is far cheaper now. We’re usually not shipping pallets of discs that take up loads of space and cost money to physically create, while also having to build in a profit margin for all the middlemen along the way, including for the retailer. We predominantly buy games digitally.

          On top of that, gaming used to be niche, now everybody does it. The market is far larger, so they don’t need to charge a lot to still make bank.

          Great points! And yes, they’re almost never talked about!

          Anti Commercial-AI license (CC BY-NC-SA 4.0)

      • snooggums@midwest.social
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        2 months ago

        They also have far better scaling on sales than they did in 2006, with tons of storefronts and easy access for anyone to download and play a game without needing to go to a physical store.

        People like to complain about steam taking 30% of a sale, but it isn’t like game companies were getting 70% of a boxed game on a shelf. They had manufacturing, shipping, and a ton of other costs for physical media that they don’t spend on digital sales that can scale infinitely in an extremely short period of time because it can’t sell out locally.

        If they are spending too much for their return, then they need to scale back their spending.

      • Cosmic Cleric@lemmy.world
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        2 months ago

        It’s not our responsibility to help their shareholders make money.

        We are purchasing a product from them, or a service, and we expect it to work, and not market us when we are using it.

        If the cost of manufacturer is not being covered in the sales price to the customer, then they need the raise prices, or go out of business.

        Or tell their shareholders to go pound sand.

        Anti Commercial-AI license (CC BY-NC-SA 4.0)

      • Kid_Thunder@kbin.social
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        2 months ago

        Even though costs of AAA games have gone up for some games (certainly not all) because of the size of teams/labor hours, so have the volume of sales. Publishers have made more and more profit while the average price of AAA games had stayed about the same for a long time.

        Games selling in the hundreds of thousands was considered really good decades ago but now those are in the tens of millions.

        Publishers aren’t having problems with profitability, so much so that they’ve been buying up large swaths of development houses and IPs and then dismantling them when they have a single flop.

        EA’s gross profit in 2010 was $1.6B, in 2014 was $3.03B and in the past 12 months have been $5.8B right now according to macrotrends.

        But the current trends are unsustainable

        The current trend in profitability is increasing, not decreasing. It isn’t a minor trend or minor increases either.

        Major publisher profitability has vastly increased in spite of stagnant game prices. They don’t have to increase prices to increase growth. It is simply that the market allows the increase of the price with more profitability and so they do.