• David_Eight@lemmy.world
          link
          fedilink
          arrow-up
          2
          arrow-down
          1
          ·
          7 months ago

          Did they? If the game is owned and published by Sony what part did Arrowhead play. I’m not saying you’re wrong, I genuinely don’t know. Like doesn’t the publisher(Sony) handle all of this?

            • David_Eight@lemmy.world
              link
              fedilink
              arrow-up
              1
              arrow-down
              1
              ·
              7 months ago

              Yeah I read about that later but, I’m still not clear on a few things. Did Arrowhead literally ignore that part? I assumed that there was a technical issue preventing Arrowhead from adding the PSN requirement from being added that has recently been fixed?

              Second, releasing the game in countries that don’t have access to PSN, was that done maliciously by Arrowhead as well? I also assumed the publisher would of handled the Steam listing, if not was Arrowhead attempting some sort of protest of their own trying to force Sony hand. Or is Arrowhead just incompetent lol?

          • Kedly@lemm.ee
            link
            fedilink
            arrow-up
            1
            arrow-down
            1
            ·
            7 months ago

            Some of the community managers have drank the coolaid, but other than that the devs seem to support the protest

        • Grandwolf319@sh.itjust.works
          link
          fedilink
          arrow-up
          1
          arrow-down
          1
          ·
          7 months ago

          What dev would be stupid enough to make their game more complex with multiple logins…

          I’m willing to bet that steam probably has amazing api and docs for account integration and that it’s better than PSN.

    • djsoren19@yiffit.net
      link
      fedilink
      arrow-up
      9
      ·
      7 months ago

      Helldivers 2 is pretty fun when it works, but the game is racking up technical debt at an alarming rate. There’s been several updates and balance changes focused around fire damage, except the fire damage over time effect only works for the player hosting the game, and that bug has been in place for months. There’s still tons of matchmaking bugs and crashes, such that you sometimes spend 15 minutes just trying to actually play the game. Arrowhead is aware of these technical issues, but has mentioned that they cannot fix them because pushing new content is a higher internal priority than maintenace, and their team is too small to effectively do both.

      Honestly I wouldn’t just avoid it, but I’d avoid any Sony published multiplayer title in general moving forward. It seems a lot of them end up in this situation where the game prioritizes adding more monetized content to the detriment of anything else.