• NigelFrobisher
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    16 hours ago

    FIFA, for pioneering the idea you can release the same game every year with minor cosmetic tweaks.

  • Blackmist@feddit.uk
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    2 days ago

    Mario Bros.

    Literally every gamer has played it or a game like it. Even non gamers recognise it. It’s copied and iterated on to this day.

    It certainly wasn’t the first 2D platformer, but it’s success made everyone else go “that’s what we’re making now”

    • el_psd@sh.itjust.works
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      1 day ago

      Seriously. For a lot of people, SMB single-handedly answered the question of whether home consoles or arcades were the future.

    • thatKamGuy@sh.itjust.works
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      2 days ago

      Slight correction; you’re referring to Super Mario Bros. (1985).

      The plain ol’ Mario Bros. (1983) was the arcade platformer about bunking mobs coming out of pipes:

  • Obi@sopuli.xyz
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    1 day ago

    Not one mention of WoW anywhere in this article or this thread, I find that at least somewhat surprising!

  • starman2112@sh.itjust.works
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    2 days ago

    Many other games have “defined” their genres, but few have done so quite as completely as Doom (1993). And on top of birthing the entire FPS genre, the practice of making Doom run on any electronic device with a screen and a CPU has long been a fantastic exercise in programming and hacking. The possibility of implementing Doom in everything from calculators to pregnancy tests to Captcha in a browser window has kept the game in the public consciousness for decades, and will continue to do so for decades to come.

    Of course the real answer is Clash of Clans, because it popularized mobile gaming and skyrocketed that platform’s revenue to the point that it outpaces every other gaming platform combined, but I’ll boycott BAFTA if something riddled with microtransactions gets any recognition

  • biofaust@lemmy.world
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    2 days ago

    Half-life. Maybe it didn’t innovate specifically anything, but it’s the first real maturely designed game, with incredible attention to detail and focused on conveying a cinematic story in fully interactive environments.

    And don’t get me started on HL2.

  • jacksilver@lemmy.world
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    2 days ago

    I think naming a single game is hard, but most influencial franchise in gaming would have to be Mario. Between the platformers, smash, kart and the music it is just so widely recognizable.

    • sugar_in_your_tea@sh.itjust.works
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      2 days ago

      Eh, Super Mario Bros was super influential, and kicked off the Mario franchise. So I’d probably pick that.

      Or maybe Pong, which normalized digital gaming. Or maybe Space Invaders.

      • jacksilver@lemmy.world
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        2 days ago

        I think those are both valid picks. If you can only pick one game it’s going to have to be one that changed how the world looked at video games.

  • taladar@sh.itjust.works
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    2 days ago

    Minecraft might be a good contender in terms of spawning the survival genre and also having so many mods used to pioneer entirely new game modes and even having a major part in machinima and Let’s Plays and such things on Youtube.

  • Maalus@lemmy.world
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    2 days ago

    All y’all acting as if the answer isn’t Candy Crush or some other mobile bullcrap.

    • starman2112@sh.itjust.works
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      2 days ago

      Mobile is the biggest platform by far. Mobile games make more money than console and PC combined.

      Can’t wait for some console/PC gamer to tell me that playing Bloons TD doesn’t make you a gamer, but playing Fortnite somehow does

  • gl38@feddit.uk
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    2 days ago

    I can’t see Space Invaders so I’ll say that. It was a tour de force when it first came out, raking 13 billion dollars in today’s money (citation needed).

  • kbal@fedia.io
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    3 days ago

    Rogue. You’ve heard of Roguelikes? It influenced more than just them. Probably every action RPG owes it something.

    • mindbleach@sh.itjust.works
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      3 days ago

      Hard to argue with this. I’m going to, anyway, and give a doubly contrarian answer - the most influential video game of all time is Dungeons & Dragons.

      There is not a single element of CRPGs that wasn’t nailed down by 1976, on various mainframes. All those teenage dorks were ripping off the freshly-released tabletop RPG and adding first-person dungeon crawling, random map generation, and everything else that Akalabeth popularized but did not invent. Some of them had real-time multiplayer. Because mainframes.

      Rogue was only the best of an entire spate of games just like it - a popular and well-built point of reference more than a surprising innovator. The continuing explosion of CRPGs was surely less about deliberately saying “let’s make a game like Rogue” and more about other people seeing your broader-zeitgeist dungeon-crawler and saying “oh, it’s like Rogue.”

      By contrast, Doom is a clear inflection point. “Doom clones” were absolutely trying to clone Doom. id themselves wound up cloning Doom. But I’m not sure Rogue, arriving in 1980, was anything more than an excellent example of the wider genre it came from.

      In fact, for direct contrast, damn near every JRPG traces back to Wizardry. That game’s creators explicitly namedrop earlier mainframe titles. The Japanese did not have the same tabletop game trend. The PC-8801 port of Wizardry came out of fucking nowhere, for them, and apparently blew their dicks off.

      • Björn Tantau@swg-empire.de
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        2 days ago

        Doom was also born out of D&D sessions. And the What genre is Doom? video argues pretty well for RPG.

        Almost every game nowadays has some kind of story. Pure abstract games like Tetris, however long lasting and multigenerational they are, are the vast minority. Even in something like Pong you play the role of a tennis player.

        So, yeah, almost every game is an RPG.

        • Hoimo@ani.social
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          2 days ago

          If Pong is an RPG, then tennis is an RPG. When I use reflexes to move the paddles, I’m not playing the role of a tennis player, I am playing tennis (some form of it at least).

  • makeshiftreaper@lemmy.world
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    3 days ago

    There’s a lot of good arguments out there. Pong for being the “first”, Pac-Man for making arcades insane and bringing in big money, Tetris for its wide appeal, Mario 64 for convincing everyone 3d games work, Doom for popularizing the fps, Wii Sports for its ubiquity, Farmville for starting what would become mobile games (which as much as gamers hate to admit, they make more money than every other platform combined). It’d take a pretty convincing argument for me to fully believe any of them but of mine I’d make an argument for Pac-Man, but my heart wants it to be Tetris

    • Broadfern@lemmy.world
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      3 days ago

      The beautiful tapestry of video game history is not woven from a single thread alone. Each person will have their favorites, naturally, but every delightful (and sometimes not delightful) digital block has contributed to where we are today.

      That is, to say, I agree with you. They should break it down into categories tbcf

    • Coldmoon@sh.itjust.works
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      3 days ago

      Correct - it’s Doom and it’s not even close. They’re still making Doom levels and doom clones.

      • Dudewitbow@lemmy.zip
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        3 days ago

        and i dont even say doom because of doom the game itself. theres one factor that doom has that almost all the others dont, which is how relevant doom was for creating a game engine, which would evolve into other game engines.

        doom engine is basically responsible for quake, goldsrc, id tech, IW, source, all of which had many defining games.

        the fact that games still being released till this day, has roots on an engine developed over 30 years ago