• glizzyguzzler@lemmy.blahaj.zoneOP
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      1 day ago

      Cut my triangle into slices, this is my last resort

      Horizontal, no perpendicular

      Don’t give a fuck if I can add the three axes to 100

      This is my last resort (to read this graph)

      ~So you follow the flesh axis, and the horizontal lines coming from the flesh axis are the flesh axis values. It works the same for the other axes, they just won’t be horizontal in this view. For example, one of the intersections in the “human” region is 40% flesh, 10% divine, 50% machine - you did it right if it totals 100%!

      As another example, one of the intersection points for Sandy Loam is 10% flesh, 30% divine, and 60% machine. I fear Sandy Loam has evolved far past us and is pulling the strings on the global cabal, based on that measurement.

      Now you know how to read an obtuse ternary plot!

    • Zagorath
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      2 days ago

      Yeah I’m struggling a bit. My best interpretation is:

      There are 3 axes, Flesh, Divine, Machine. The corners of the triangle are top: (100, 0, ?), bottom left (0, ?, 100), bottom right (0, 100, ?). Figuring out those question marks is the difficult bit. If the axes work at right angles, they’ll all be 50. That feels the most intuitive to me.

      But you could also make a very good case for either 0 or 100, by following the axes working at 60°, depending on whether you follow in a clockwise or anticlockwise direction from the axis. One of these two seems to be implied by the triangular grid lines, but there’s no real way to say which.

      As an example, the intersection just under the F in Fungi could be (45, 50, 55) if we work at right angles, (30, 30, 40) if it’s 60° clockwise, or (60, 70, 70) if it’s 60° anticlockwise.