Big update as always. I’m interested in seeing the new cel shading on characters.

  • Ilandar
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    5 hours ago

    Undecided on the gameplay changes, I will need to get into some games tonight and see how they feel. However, I am pretty happy with the direction of the hero changes this patch, particularly the nerfs to Shiv and Seven’s balls. Not that Seven was OP, but he was extremely obnoxious and un-fun to play against considering everyone was building into the ball and spamming it constantly.

    I mostly play Paradox and Vindicta, so I’m happy to see some changes to them. Paradox was fairly well balanced already in my opinion, but the buffs to Kinetic Carbine play into the high movement, roaming ganker playstyle which is very fun. Vindicta has felt quite a bit tougher to play since the mega-nerfs a while ago, so hopefully this update helps with that though she will always be a difficult hero to balance because her movement and range is so unique. It’s kinda sad to see the Assassinate souls-sharing be removed entirely as I thought it was an interesting team support mechanic on a hero that otherwise feels like it has a very stereotypically selfish DPS carry kind of vibe. Again, I get that it was a difficult mechanic to balance due to its uniqueness so maybe it’s for the best. We will see if it returns.

    • Coelacanth@feddit.nu
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      57 minutes ago

      I think the removal of the soul sharing on the ult is a nerf to Vindicta overall, but we’ll see. It’s easier to counter one hero with big net worth than having it evenly spread across her whole team. At least in theory.

    • MentalEdge@sopuli.xyz
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      4 hours ago

      Do you build a railgun Paradox and or do you build into the time bomb at all?

      My playstyle on her is mind gaming people into standing somewhat still, for long enough to eat a bunch of time bomb pulses.

      This duration change, along with the area growing with each pulse, added in the last big patch, now makes the time bomb utterly insane imo.