[ General Changes ]
- Added 6 new heroes to Hero Labs, a new experimental hero matchmaking mode. The heroes are Holliday, Calico, Wrecker, Fathom, Viper and Magician (temp names). The goal of this mode is to invite players to help us in giving hero design feedback while heroes are in very early...
Big update as always. I’m interested in seeing the new cel shading on characters.
I mostly build around gun damage, Kinetic Carbine and high movement. I try to be aggressive in lane, then roam the map looking for ganks and split-pushing opportunities before carrying in the team fights. The Pulse Grenade is only really important for area denial in laning; later in the game it just gets relegated to clearing waves and jungle camps. I used to build more into cooldowns for the classic Paradox combo but at my level getting picks in a team fight matters a lot less than just being able to hard carry through raw damage output (because players are unorganised and generally pretty bad) and I am winning a lot more since switching to a DPS carry kind of role.
I mostly build around gun damage, Kinetic Carbine and high movement. I try to be aggressive in lane, then roam the map looking for ganks and split-pushing opportunities before carrying in the team fights. The Pulse Grenade is only really important for area denial in laning; later in the game it just gets relegated to clearing waves and jungle camps. I used to build more into cooldowns for the classic Paradox combo but at my level getting picks in a team fight matters a lot less than just being able to hard carry through raw damage output (because players are unorganised and generally pretty bad) and I am winning a lot more since switching to a DPS carry kind of role.