Cloud Imperium has been working on Star Citizen since 2011, which has already raised more than $600 million. When will its final version be released?

  • joelfromaus
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    9 months ago

    This was such a hopeful game at one point. The re-emerging of the space sim genre in a way that would be more approachable than EVE or the X series. It’s kind of sad to see it go the way it has; on the one hand there are hints of what could be a great product and on the other most likely through fault of poor management and prioritising revenue raising, it will probably never be fully completed.

    I’m still interested in seeing where Star Citizen goes but I think it’s already a far cry from the product that was pitched in the original Kickstarter.

    • ripcord@kbin.social
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      9 months ago

      It will never be even half completed. The list of features they’d promised for “release” versus what they are on track to complete in the next several years is astounding.

      They don’t even have the foundations set for 75% of the features to be done. After 12 years.

    • xNIBx@kbin.social
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      9 months ago

      I bought the game in 2013, refunded it in 2017. When i bought the game was because i wanted a spacesim and star citizen was basically my perfect game. I expected the game to be out by late 2016 or 2017, at least the singleplayer story.

      Even now, i am still hopeful. I refunded because at that point they didnt need my money and it was ridiculous how the game was still nowhere near release. Also the game run like shit and the fun factor was too low, it was too much of a simulator.

      I dont think it is a complete scam. It is obvious there has been an insane amount of effort gone into this game. Maybe part of the funds have been abused but they have been developing this game for over 10 years with 500+ devs and that is really expensive.

      • joelfromaus
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        9 months ago

        I couldn’t agree more with literally everything that you’ve said. The only thing I’ve done differently is that I haven’t refunded, mostly because I only bought the lowest tier Kickstarter package and for the $30-ish it’s not worth the process.

        Regarding the too much a simulator: it’s an interesting thought experiment to have a game that mirrors real life in every aspect, but let’s be honest, it sucks the fun out of the experience when you’re expected to load every bit of cargo by hand.

    • Pisodeuorrior@kbin.social
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      9 months ago

      Thing is, considering when it started I’m pretty sure it must already be old without even being in beta.

      There’s no way a game that began development eleven fucking years ago is based on a tech still relevant in 2023.