Halo wasn’t even all that great to be honest. It was popular because it was an accessible, easy to play FPS on a console during a time when those types of games were mostly played on PC.
Mine personally is that all past Reach were garbage, I’ll never forgive what 4 did to the lore, humanity being around and a spacefaring race back when the forerunners were was fucking stupid
What if I told you that 343 didn’t make that decision. Ever wonder why Guilty Spark called Master Chief reclaimer? Though I agree with your point, 4 was the last halo game I bought.
All of the lore snippets we got before 4 kind of hinted that Humanity was chosen as the next tech bearer because they were on the verge of a sentience level that the rings would exterminate, but not fully there yet, the fact that the forerunners would choose to pass the mantle on to a race they were actively at war with INSTEAD OF SAVING THEIR OWN RACE, is BEYOND stupid
goldeneye 64 was pretty innovative even compared to its pc competition at the time. It suffered from performance issues, but the xbla remake or just good emulator settings fix that and really make it shine
I disagree. Half Life was top dog back then with Counter Strike, and Unreal Tournament and Quake arena for the multiplayer arena fps genre.
I found Halo’s level design pretty boring and repetitive. The story wasn’t appealing to me either. I didn’t like the American-like militarism aspect. Especially in that post-9/11 period.
They were unique for that OG Xbox era of consoles, and although there were a lot of great games on the PS2, the one thing they sorely lacked was a really good FPS. Timesplitters was close, but Halo was where FPS first felt designed for a controller. The level design was on point as well, things like The Silent Cartographer still hold up now. It wasn’t just a series of corridors.
Other devs cracked it by the next gen, notably Infinity Ward, but back in that generation Halo stood alone.
Totally agree! I remember being shuttled to the demo XBox by a GameStop employee who was fawning over the first Halo and I was not impressed having just finished Half Life 2
Halo wasn’t even all that great to be honest. It was popular because it was an accessible, easy to play FPS on a console during a time when those types of games were mostly played on PC.
That’s certainly one of the takes of all time.
Mine personally is that all past Reach were garbage, I’ll never forgive what 4 did to the lore, humanity being around and a spacefaring race back when the forerunners were was fucking stupid
What if I told you that 343 didn’t make that decision. Ever wonder why Guilty Spark called Master Chief reclaimer? Though I agree with your point, 4 was the last halo game I bought.
All of the lore snippets we got before 4 kind of hinted that Humanity was chosen as the next tech bearer because they were on the verge of a sentience level that the rings would exterminate, but not fully there yet, the fact that the forerunners would choose to pass the mantle on to a race they were actively at war with INSTEAD OF SAVING THEIR OWN RACE, is BEYOND stupid
I have a similar bad take as OP about Goldeneye 64 tbh
goldeneye 64 was pretty innovative even compared to its pc competition at the time. It suffered from performance issues, but the xbla remake or just good emulator settings fix that and really make it shine
No way dude. it revitalized the fps genre which was circling the drain at the time, and some ideas Halo had are still felt in fps games today.
I disagree. Half Life was top dog back then with Counter Strike, and Unreal Tournament and Quake arena for the multiplayer arena fps genre.
I found Halo’s level design pretty boring and repetitive. The story wasn’t appealing to me either. I didn’t like the American-like militarism aspect. Especially in that post-9/11 period.
Halo under Bungie was pretty damn good.
They were unique for that OG Xbox era of consoles, and although there were a lot of great games on the PS2, the one thing they sorely lacked was a really good FPS. Timesplitters was close, but Halo was where FPS first felt designed for a controller. The level design was on point as well, things like The Silent Cartographer still hold up now. It wasn’t just a series of corridors.
Other devs cracked it by the next gen, notably Infinity Ward, but back in that generation Halo stood alone.
Totally agree! I remember being shuttled to the demo XBox by a GameStop employee who was fawning over the first Halo and I was not impressed having just finished Half Life 2
Half Life 2 came out three years after the first Halo though.
I agree. But didn’t Halo come out before HL2? HL1 still kicked ass though.