A level 12-20 D&D adventure would pose major new design challenges.

  • Aussiemandeus
    link
    fedilink
    arrow-up
    4
    ·
    1 year ago

    Even a D&D campaign at this level is hard to DM, I cant imagine the complexity in trying to really gameify this when especially at the end your players are gods.

    Cast wish, may as well just let players write their own code for what they want.

    Sure bigger stronger enemies are available but parties become so powerful i can’t see it being easy.

    • Madison_rogue@kbin.social
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      I would say just leave those aspects out of the game, or put strict limitations on their usage. You could isolate higher magic abilities to specific items (e.g. deck of many things).

      It is complex, however I think if you look to games like Neverwinter as a template for moving forward (absent microtransactions).