Maybe it’s the circles we find ourselves in, but they’re not exactly opposite situations.
If a game is too hard then casual gamers consider it a barrier to entry (because it is). In these cases some people feel like they’re entitled for the game to be adjusted for them.
But if a game is too easy people generally just say that the gameplay is boring. I don’t typically find people complaining that the devs should make the game more difficult. These people just tend to not play easy games in the first place because there are better games.
The Witcher 3 is a great example of how difficulty improves the experience.
You can play on Easy, and play just for the story, if that’s what you want. But you can mash the light attack button for every fight and win without any challenge.
If you play on Death March though, you will need to carefully consider your armor set, swords, oils, potions, mutagens and skills for each fight.
Playing on anything less than Death March (or the hardest difficulty you can manage) will rob you of the experience of being a Witcher; someone who takes time to prepare for battle in unique ways.
If you were a developer and saw a reviewer trashing your game for being “a button masher” (which actually happened at release), then you might have regretted adding an “easy” difficulty.
In this sense, I would never want to see FromSoft creating multiple difficulties.
Maybe it’s the circles we find ourselves in, but they’re not exactly opposite situations.
If a game is too hard then casual gamers consider it a barrier to entry (because it is). In these cases some people feel like they’re entitled for the game to be adjusted for them.
But if a game is too easy people generally just say that the gameplay is boring. I don’t typically find people complaining that the devs should make the game more difficult. These people just tend to not play easy games in the first place because there are better games.
The Witcher 3 is a great example of how difficulty improves the experience.
You can play on Easy, and play just for the story, if that’s what you want. But you can mash the light attack button for every fight and win without any challenge.
If you play on Death March though, you will need to carefully consider your armor set, swords, oils, potions, mutagens and skills for each fight.
Playing on anything less than Death March (or the hardest difficulty you can manage) will rob you of the experience of being a Witcher; someone who takes time to prepare for battle in unique ways.
If you were a developer and saw a reviewer trashing your game for being “a button masher” (which actually happened at release), then you might have regretted adding an “easy” difficulty.
In this sense, I would never want to see FromSoft creating multiple difficulties.