This has happened to me a few times. One I remember was the game Alchemist, where I just sat there confused as hell for 4 and a half hours while three guys were all talking about strategies. Tonight it was Terraforming Mars, where I was told it would be a 3 hour game, but by hour 4 we were halfway done. This time I said “it’s 11pm, I have work in the morning, this will be my last hand” and the host got very passive aggressive with me. I just don’t know what to do in these situations.
^Also is there a word for this? My girlfriend said I was “held game hostage” but I don’t see that used in my searches.^
Update: I sent an apology for leaving early, and he wasn’t too frustrated about it and understood my frustration which was nice. I told him I didn’t think it was my cup of tea since it was so dense, but he kept trying to sell me on the game.
I just gotta learn how to decline with this guy, he is a bit of a “won’t take no for an answer” person, but I’m still learning to be firm with boundaries.
I’m really a 45 minute or less person, and prefer games with like… 5 rules. I have communicated that before, but he really wants me to play the games he loves which I take as a compliment.
He did have me playing Dominion for a while, and that was a time when I just would suck it up and play for his sake since he was going through a divorce. We literally had the parks and rec sketch where I said “I don’t really like Dominion” and he said “what do you mean? You’ve played all the games!”
He housed me when I was homeless, so it’s hard for me to decline things with him since he showed me that huge kindness.
Just slap your knee and say,” welp, it’s getting late”
Most German response ever.
I guess Germans and US Midwesterners have more in common than I thought!
There’s actually been quite a few waves of German immigration to the US throughout the years, they make up a pretty big part of US ancestry. There’s even been a myth that German almost became the national language in 1795 and only lost by a single vote in Congress, but it’s apparently just that, a myth. So it’s probably no wonder we share some cultural quirks like awkward goodbyes and a love for scheisse porn.
Can confirm, am German-American from Pennsylvania, where German is taught as an option in many public schools
If you look at ethnic ancestry maps, you’ll see there is a lot of German ancestry in the midwest.
Now that you mention it, that makes a lot of sense (part of my family is German ancestry). It had just never occurred to me that this particular social phenomenon was German-based because it’s such a common midwestern thing!
Ich glaube, um sich dafür zu qualifizieren müsste die Aussage auch auf deutsch sein.
Oh damn, alright Neuromancer, we’ll see you next time!
So the people teaching the game with you should make sure everyone is aware of the game time and expectations, first of all. I love board games, but would be a bit irritated if someone expected me to play Terra Mystica at a moments notice. The only exception that comes to mind is if they’re cool with ending it early because I wouldn’t be able to play the whole time.
Since your friends don’t seem very responsible, you have to do more legwork. I would ask which game is being played, and what the expected game time is. In addition, let them know your time limitations and that you’ll have to leave by a specific time whether your finished or not. This may lead to less invitations (“lets start a game of Twilight Imperium 3 at 830 Pm on a Tuesday night! but lets not invite Meep_Launcher because he’ll leave the game early”) but at least everyone will be aware of the situation before hand.
Ideally, your friends will work around the person with the most restrictive schedule, “only 2 hours? lets play some love letter, DND Inn fighting game, and Port Royale”. If they really want to play Monopoly, you can suggest a better time when you would be interested in playing where you’d have sufficient time to finish the game.
Open and honest communication. Just say that you’re not interested in the game.
If the host gets passive-aggressive you could try to talk civilised about that. In case they don’t show the necessary understanding or are difficult to talk to, they might not be the kind of acquaintance you would like to keep.
To clarify, say that BEFORE starting the game. If we’re 3 hours into a 4 hour game and you bail because you’re not interested, depending on how it affects the game lots of people would get pretty pissy.
Had the exact opposite happen once — playing Risk with a group of friends, one guy ends up completely dominating the board. Almost everyone is out, just him and one other person left.
Everyone wants to either start a new game or go to a pub, but he still hasn’t won. We ask him several times if he’s accomplished his goal yet; he hasn’t.
He drags the game out by an additional 3 hours, and finally wins. Turns out he had won some 4 hours earlier, and “forgot” or “misunderstood” his objective. In reality, assholes just wanted to try to take over the whole world, and thought we wouldn’t insist on seeing the objective card afterwards.
We banned him from participating in any and all games. For life. This was some 25 years ago. I haven’t seen him for 10+ years, but to the best of my knowledge, nobody from that particular friend group (around 12 people) ever let him participate in any games again.
I’m regularly your friend that plays long as fuck games, but I always make sure that anyone I invite for these long games is acutely aware that they’re in this for 4 hours and if that’s not ok with them to tell me and we’ll play something else. I kind of get the annoyance you host had when you abandoned the game midway, but it’s really on them to manage expectations, especially when playing with adults with obligations. It is also up to them to figure out that when you explain a new game, it’s going to take longer to play.
So really no fault of your own, and definitely don’t apologize for having work in the morning, but it seems your friend is not that good at managing expectations and that means you’ll have to do it yourself. Ask ik advance what game you’ll be playing and watch a review or video of it (you can also watch a live game on Board Game Arena), and yeah you’ll probably miss out on some great games that look bad from the outside but if not spending 4 hours playing a game you don’t enjoy is more desirable to you then that’s it.
You could also, of course, try communicating with your friend about your grievances. I don’t know what good will come out of that discussion but I don’t think it can be that bad.
The problem here is this friend communicated it was a 4 hour game but it’s actually 8 hours.
It’s so unreasonable to just expect people to stay longer then what everyone agreed upon
Going by BGG Terraforming Mars is a 2 hour game. New players learning the rules and building engines instead of pushing objectives can lengthen the game, but 4 hours is pushing it and there’s either a problem with AP, people not paying attention, or people not taking their turn.
If that’s regularly the case I can see why OP doesn’t want to play longer heavier games. 2 hours of Terraforming Mars is fun, 4 hours is a slog.
I am the person that loves long and complex games. If I have an upper limit for those qualities I have not found it yet, because it must be higher than those of all the players I’ve met.
So, I can’t really answer your question, but I think I can tell you why the rest of the table was pissed off, and maybe that will help you in some way.
You like a certain type of game, but it’s somewhat outside the mainstream, so it’s difficult to find a full group for it and gather them all at the table at the same time. You get excited, you finally get to play the game you have been itching for. You’re really having fun. Your strategy starts paying off. And then you don’t get to see it to completion because one person gets up and leaves. It might be weeks or months before you get another chance. You got your hopes up and then got left hanging. That sucks.
A similar situation is if you talked somebody into a game who didn’t want to play at first and just end up doing you a favor. In my experience, 9 times out of 10 they’re not going to have a good time, and they’ll drag the rest of the table down with them.
But here’s the kicker: After some painful lessons I know those things now. So I don’t nag people about playing with me anymore. I ask once, and then a no is a no. And I don’t invite people who I know have a short attention span to play long games with me. And I sure as hell don’t schedule a game night on a weekday where everybody needs to work tomorrow.
The person putting together the table has a responsibility to curate games that fit the audience or vice versa. Everybody else attending has a responsibility to be transparent about their availability and preferences.
I wouldn’t call “I need to go home because it’s 11PM and I work tomorrow” a “short attention span”. The fact that you’re characterizing it as such is … problematic.
I’m not. You are making that connection.
The sentence right after that one applies better to OP.
Take your phone out, look at it, get a slightly concerned look on your face that quickly turns to fear, run out the room yelling “No No No NO No No No No No they’re not meant to be here this soon”, destroy your phone and start a fresh new life.
Terraforming Mars is such a slog even when you know what you’re doing.
Honestly it sounds like you need to communicate expectations ahead of time, and just make it clear you’ll leave after X time regardless, that’s not an unreasonable request. I don’t think you did anything wrong in your example.
The game is mechanically much better when the card drafting rule is used, but that easily adds another hour of playtime, which is why I never bother with it.
Any rational adult would not expect to effectively hold people hostage to finish a FUCKING BOARDGAME.
I would say ignore that shitcunt and say goodbye and leave.
That depends on context. If you know it’s a 4 hour game, and you join while knowing perfectly well you’re leaving in 2 hours, I’m probably not playing with you again. That’s not the situation in OP’s post, but just to note it’s not as absolute as you make it seem.
Not sure I have an answer, but my group has an understanding that we’re all adults, and if someone needs to leave early or whatever, that’s totally cool. I have one friend that I don’t think has ever actually finished a game of MtG Commander lol.
It doesn’t matter what game you’re playing. You communicated your availability and it ran out. “Hey gotta go, GG”
Then tell them your not interested in finishing the game later
I would suggest grabbing your phone and quickly looking up the game on BGG before you start to see its length and complexity rating. Would take less than a minute and would give you a broad idea of what you’re in for.
Do they use the time on the box or user reported game times? Because I often find the game on the box can be very optimistic lol.
BGG is user reported game length and weight. If you’re learning the game you’ll need to plan for it to take a little longer, as the times usually represent experienced players.
Games usually say how long they take on the box. If it’s too long just decline. If it goes over that usually in my experience it’s because people are fucking around and making it take longer than it should instead of focusing on the game. Which is even more rude than leaving if it gets too late.
I say this as someone who’s a fan of big, complicated, hours long games; 90% of the time, the numbers listed on the box are a total fucking lie.
OK, to be more precise, they typically measure how long the designers - who know every rule, never deliberate over what action to take, always pass priority when they’re done, and never stop to grab a glass of water - think the game should take. And probably don’t include set up time.
I use the times on BGG, as they are submitted by users.
If it goes over that usually in my experience it’s because people are fucking around and making it take longer than it should instead of focusing on the game
YMMV. In my experience 90% of game time estimates on the box are utter nonsense.
In my experience, game time estimates on boxes are similar to gas consumption of a car given by the manufacturer. Multiply by at least 1.5.
Also double that number if anyone is learning the game. Then if the box lists a per player time of 90 minutes or higher add another half hour per player.
If you communicate a hard stop time and this happens when you say you have to leave it might be time to start declining invitations. If you didn’t communicate a hard stop time and they communicated a much short play time than reality it sounds like you’re both a bit at fault and you two should talk about it.
I played TF Mars many times and never took that long. Actually I found it to be in my sweet spot of complexity and time. But max 4 people.
But I totally get you. I have this friend who has a very peculiar way of explaining games. He explains the strategy instead of the lore and mechanics. I need to understand the mechanics first not the strategy. And he easily takes 1 hour to explain a game like Mars…
Yeah… To be frank he just talked strategy, but in a way that it felt like he was just saying how smart he was, if that makes any sense.
Yes totally make sense. The way I would TF Mars would be like “so this is a game where we play as corporations trying to develop mars. The goal is to make points by etc etc”. He would explain it like “so there are these cards, cards can have these types, there are these projects, here’s how you can make projects”. The whole time I’d be like “why do I need this?” and everything just makes sense at the end.
I’m thinking it would be helpful to explicitly state your boundaries before even agreeing to play the game. Something like this:
“There are some board games i like and some i don’t. I’d be glad to give it a try if you’re ok with me deciding I don’t like it after 10 minutes and dropping out. Also i don’t enjoy playing board games that take longer than an hour to finish, so I’d be happy to play as long as you’re cool with me dropping out of the game if it goes on longer than an hour.”
If you explain clear boundaries to them before starting play then they know what to expect when those boundaries are reached