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- cross-posted to:
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- [email protected]
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
Unity wasn’t innovating but I think it’s unfair to say that epic were not.
Part of the problem is that Unity don’t actually use their own engine.