Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

  • WarlordSdocy@lemmy.world
    link
    fedilink
    English
    arrow-up
    37
    ·
    7 months ago

    Yes but at the same time Unreal doesn’t really compete with Unity at all when it comes to 2D games. Unreal is primarily meant for 3D games and maybe you could make a 2D one work in it but Unity has a lot more resources for 2D games. That’s why games like this switched to Godot instead of Unreal cause Unreal wasn’t really an option. I could be wrong but when Ive made some projects in Unreal it didn’t really seem to have any options for 2D games like Unity has.

    • FiniteBanjo@lemmy.today
      link
      fedilink
      English
      arrow-up
      12
      ·
      edit-2
      7 months ago

      It’s got all of the functionality you need but nothing in UE is “boilerplate” for 2D, meaning they don’t have the functions built for you to use out of the box. Godot has all the boilerplate for a complete novice to use after a few tutorials videos. Haven’t used Unity for maybe a decade so idk about them.

      • Dojan@lemmy.world
        link
        fedilink
        English
        arrow-up
        9
        ·
        edit-2
        7 months ago

        Unity’s modus operandi is to develop a feature halfway and then deprecate it and replace it with something that’s not yet released. Such a mess of a product.