On Friday, Call of Duty's official update account, @CODUpdates, announced the team's most recent account ban wave, aimed at players using hacks, cheats, and exploits that undermine...
Call of Duty bans more than 14,000 cheaters in 24 hours::undefined
The backlash was because of what it would’ve meant for the wider Windows ecosystem and is the reason Valve threw enormous amounts of time and money at developing Proton.
It was actually fairly similar to what Google now want to do with browser environment integrity in terms of being anti-competitive and anti-consumer.
It was actually fairly similar to what Google now want to do with browser environment integrity in terms of being anti-competitive and anti-consumer.
It wasn’t really “anti consumer” though. As a consumer you don’t have a right to modify purchased software.
Did it suck for modders? Definitely. Are they entitled to be able to mod games that they didn’t make? No.
I’m not sure what you think was “anti-competitive” about it either?
The backlash was because of what it would’ve meant for the wider Windows ecosystem
Most of the stories going around at the time of “what it meant for the wider windows ecosystem” was just FUD though. Anyone could make and install any UWP programs they wanted to. UWP wasn’t restricted to only specific companies or anything, just like existing .exes aren’t. There was so much ridiculous lies being spread at the time, it was insane.
Matchmaking works best when as many people as possible are in the pool to join your match.
Having everyone in the game on the official servers is the way to go and nobody should be modifying the game. It’s unfair.
I feel like the suggestion is more about harm reduction. If you can’t get the cheaters to behave, quarantine them.
I’d rather the freedom of dedicated servers, playing how we want and long after they abandoned the game or disabled matchmaking.
Remember the backlash that Microsoft got by trying to do this with UWP games?
The backlash was because of what it would’ve meant for the wider Windows ecosystem and is the reason Valve threw enormous amounts of time and money at developing Proton.
It was actually fairly similar to what Google now want to do with browser environment integrity in terms of being anti-competitive and anti-consumer.
It wasn’t really “anti consumer” though. As a consumer you don’t have a right to modify purchased software.
Did it suck for modders? Definitely. Are they entitled to be able to mod games that they didn’t make? No.
I’m not sure what you think was “anti-competitive” about it either?
Most of the stories going around at the time of “what it meant for the wider windows ecosystem” was just FUD though. Anyone could make and install any UWP programs they wanted to. UWP wasn’t restricted to only specific companies or anything, just like existing .exes aren’t. There was so much ridiculous lies being spread at the time, it was insane.