• papalonian@lemmy.world
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    11 months ago

    I’m reading your comment and it really doesn’t say anything about why not telling people what module it is, is bad. You just talked about something you did in one of your sessions, not the supposed bad thing. I took am curious as to why not giving the module is a “bad GM”, it seems that if you don’t want anyone entering the game with advanced knowledge or an advantage on things that’d be a no-brainer

    • Susaga@ttrpg.network
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      11 months ago

      It’s not the action that’s the problem, but the motive. It’s fine not to tell your players, but it’s a problem not to tell your players because you think they’ll cheat if they know. One is inaction, the other is paranoia. If the GM doesn’t trust the players, the game will be shit.

      • lightnsfw@reddthat.com
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        11 months ago

        He’s right you didn’t explain why not telling players what module you’re using to keep them from looking it up is a problem.

      • papalonian@lemmy.world
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        11 months ago

        Ok. So WHY is it bad that GMs don’t want their players to look up the module. That’s the part nobody is understanding. If you missed the last sentence of my comment…

        if you don’t want anyone entering the game with advanced knowledge or an advantage on things that’d be a no-brainer

        Why is this a problem.

          • papalonian@lemmy.world
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            11 months ago

            I don’t know why you answered the question with so much animosity, but thank you for the answer, because none of that was in your original comment.

            I don’t currently treat my players like anything because I don’t have players. I’ve been wanting to get into it and was asking a question of someone who seemed to have more experience than me. Thanks for being so kind and helpful to a new member of the community seeking information 👍🏼