• Susaga@ttrpg.network
    link
    fedilink
    English
    arrow-up
    4
    ·
    11 months ago

    It’s not the action that’s the problem, but the motive. It’s fine not to tell your players, but it’s a problem not to tell your players because you think they’ll cheat if they know. One is inaction, the other is paranoia. If the GM doesn’t trust the players, the game will be shit.