There was a thread with the same title on that other site, but it was 2 years ago and there are 6 new classes in the game since then along with all the other new content and changes in meta thinking. And like the OP of that thread, I have players new to Pathfinder (and others new to TTRPGs), some of whom have expressed an interest in those new classes.

So, how would you rank the classes in terms of difficulty of play, as well as in terms of how much work they take outside the session?

  • Thebazilly@pathfinder.social
    link
    fedilink
    English
    arrow-up
    5
    ·
    edit-2
    11 months ago

    Here’s my ranking, in rough order. Starting with simplest and going to most complex.

    I’d say that Alchemist, Summoner and Magus are the only truly complex classes, though.

    • Fighter
    • Rogue
    • Ranger
    • Champion
    • Barbarian
    • Gunslinger
    • Monk
    • Inventor
    • Sorcerer
    • Cleric
    • Bard
    • Investigator
    • Swashbuckler
    • Thaumaturge
    • Psychic
    • Oracle
    • Druid
    • Witch
    • Wizard
    • Alchemist
    • Magus
    • Summoner
      • Zagaroth@pathfinder.social
        link
        fedilink
        English
        arrow-up
        4
        ·
        edit-2
        11 months ago

        Some of the rage powers make it a bit more complex, like a feat that lets you use a rage-tagged ability for free when you activate rage, etc.

    • majestic fox@ttrpg.network
      link
      fedilink
      English
      arrow-up
      1
      ·
      11 months ago

      Why do you consider summoner as complex class? Because in-play it is not really anymore complex than sorcerer or investigator.

      • Thebazilly@pathfinder.social
        link
        fedilink
        English
        arrow-up
        1
        ·
        11 months ago

        It has the most complex action economy, but once you know how Act Together works it is really not too bad. Just a lot of options on the table at any given turn.

        • majestic fox@ttrpg.network
          link
          fedilink
          English
          arrow-up
          1
          ·
          11 months ago

          Thats true. Almost everytime GM just wait until I announce my end turn because how varied the action cost are.

          Now that I think of it, summoner can effectively get up to 6 actions per round with feats and/or summon spells.