Chitinous Crawler - 2BB

Creature - Insect Horror (Mythic)

At the beginning of combat on your turn, choose target creature card in your graveyard. Conjure a duplicate of it into your graveyard.

Descend 8 - Exile a permanent card from your graveyard: You may play it. Activate only as a sorcery and only if there are eight or more permanent cards in your graveyard.

4/4

Valiant Batrider - 2W

Creature - Human Knight (Rare)

Flying

Whenever Valiant Batrider deals combat damage to a player, that player gets a one-time boon with “When you cast a noncreature spell, you may pay (1). If you don’t, each opponent draws a card.”

3/3

Pirate’s Landing - R

Sorcery (Uncommon)

Draw a card. If mana from a Treasure was spent to cast this spell, seek a Pirate card instead.

Dusk’s Landing - B

Sorcery (Uncommon)

Draw a card. If an opponent lost life this turn and you gained life this turn, seek two Vampire cards instead.

Herald’s Reveille - U

Sorcery (Uncommon)

Draw a card. If a permanent you controlled explored this turn, seek a Merfolk card instead.

Ribald Shanty - 1R

Instant - Chorus (Uncommon)

Starting intensity 2

This spell deals damage equal to its intensity to target creature or planeswalker.

All Chorus cards you own intensify by 1.

Propagator Primordium - 1G

Creature - Fungus (Rare)

When Propagator Primordium enters the battlefield, conjure two cards named Propagator Primordium into your graveyard.

At the beginning of your upkeep, put a spore counter on Propagator Primordium.

Remove three spore counters from Propagator Primordium: Return target Fungus creature card from your graveyard to the battlefield.

3/3

Landlore Navigator - 1U

Creature - Orc Pirate (Uncommon)

Whenever Landlore Navigator attacks, create a Map token.

At the beginning of your end step, if two or more artifacts entered the battlefield under your control this turn, conjure a card named [[Thieving Magpie]] onto the battlefield.

2/1

Plunderer’s Prize - XU

Sorcery (Rare)

Seek a nonland artifact card with mana value X or less and put it onto the battlefield. If a card with mana value less than X is put onto the battlefield this way, this spell perpetually gains “This spell costs 1 more to cast,” then return this spell to its owner’s hand.

Legion’s Chant - 2W

Sorcery - Chorus (Rare)

Starting intensity 3

Return any number of creature cards with total mana value X or less from your graveyard to the battlefield, where X is Legion’s Chant’s intensity.

All Chorus cards you own intensify by 1.