Chitinous Crawler - 2BB
Creature - Insect Horror (Mythic)
At the beginning of combat on your turn, choose target creature card in your graveyard. Conjure a duplicate of it into your graveyard.
Descend 8 - Exile a permanent card from your graveyard: You may play it. Activate only as a sorcery and only if there are eight or more permanent cards in your graveyard.
4/4
Valiant Batrider - 2W
Creature - Human Knight (Rare)
Flying
Whenever Valiant Batrider deals combat damage to a player, that player gets a one-time boon with “When you cast a noncreature spell, you may pay (1). If you don’t, each opponent draws a card.”
3/3
Pirate’s Landing - R
Sorcery (Uncommon)
Draw a card. If mana from a Treasure was spent to cast this spell, seek a Pirate card instead.
Dusk’s Landing - B
Sorcery (Uncommon)
Draw a card. If an opponent lost life this turn and you gained life this turn, seek two Vampire cards instead.
Herald’s Reveille - U
Sorcery (Uncommon)
Draw a card. If a permanent you controlled explored this turn, seek a Merfolk card instead.
Ribald Shanty - 1R
Instant - Chorus (Uncommon)
Starting intensity 2
This spell deals damage equal to its intensity to target creature or planeswalker.
All Chorus cards you own intensify by 1.
Propagator Primordium - 1G
Creature - Fungus (Rare)
When Propagator Primordium enters the battlefield, conjure two cards named Propagator Primordium into your graveyard.
At the beginning of your upkeep, put a spore counter on Propagator Primordium.
Remove three spore counters from Propagator Primordium: Return target Fungus creature card from your graveyard to the battlefield.
3/3
Landlore Navigator - 1U
Creature - Orc Pirate (Uncommon)
Whenever Landlore Navigator attacks, create a Map token.
At the beginning of your end step, if two or more artifacts entered the battlefield under your control this turn, conjure a card named [[Thieving Magpie]] onto the battlefield.
2/1
Plunderer’s Prize - XU
Sorcery (Rare)
Seek a nonland artifact card with mana value X or less and put it onto the battlefield. If a card with mana value less than X is put onto the battlefield this way, this spell perpetually gains “This spell costs 1 more to cast,” then return this spell to its owner’s hand.
Legion’s Chant - 2W
Sorcery - Chorus (Rare)
Starting intensity 3
Return any number of creature cards with total mana value X or less from your graveyard to the battlefield, where X is Legion’s Chant’s intensity.
All Chorus cards you own intensify by 1.
I don’t get the connection, but neat they did an A24 universe beyond.