• gullible@kbin.social
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    7 months ago

    Alright, the peasant railgun operates under the principle that the object moves at an infinitely scaleable speed. However, there aren’t any rules about movement at speed interacting with dropped items so peasant cannon’t. But, what are some major speeds that human bodies tolerate poorly? My thoughts go to wind abrasion, desiccation, eyelids tearing, air pressure bursting bronchi, and simple sonic booms. Say you bind an enemy in a net and send them through the peasant supercollider, what speeds would cause the cause the enemy to take damage?

    • TwilightVulpine@kbin.social
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      7 months ago

      D&D rules have nothing about taking damage through excessive speed either, unless you are talking about fall damage, but that’s not it.

      • Demdaru@lemmy.world
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        7 months ago

        So, peasant chain up to the closest pit/cliff, yeet enemy at them and watch him disappear on the horizon. Got it. Tie first if flying.

      • gullible@kbin.social
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        7 months ago

        Yes, but accelerating to a specific speed would necessarily involve certain effects, if your DM is halfway fun. The object is dropped harmlessly upon reaching the final peasant but until then, your enemy is on mr bone’s wild ride. If you really want me to offer specific rule-centric (boring) solutions then reverse gravity, 4 100 foot ladders holding queued action peasants, 4x10d6 fall damage to a bound enemy. 8x if you want to occupy all 8 surrounding spots, but we do half-spaces so I don’t know if that would work for other tables.

        • TwilightVulpine@kbin.social
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          7 months ago

          C’mon, lets not dictate who’s fun based on a shameless attempt to bend D&D rules and physics into a pretzel. You already gave up on physics at the moment you decided a line of people can pass an object instantly. Going from 100% RAW no physics to 100% physics RAW be damned is kind of a smartass move. I honestly doubt people would even be trying this in real games if not for the meme, because how do you even organize a perfect line of peasants in the middle of a combat encounter?

          There’s a lot of fun things you can do without stretching believability to the breaking point. One of my favorite Pathfinder characters was an aarakocra barbarian that used enhanced carry capacity to wrestle enemies into the air and throw them at each other. No need to selectively reinvent physics to make it work.

          • gullible@kbin.social
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            7 months ago

            It’s my gods given right to bend the rules until they tell me otherwise! How Crawford hasn’t errata’d this away with an incredibly simple clarification of “items can’t be transferred between more than 3 people per round of combat” is beyond me. Not to mention the innumerable chances for the DM to say “no” before you gather 6k+ peasants. The line existing presupposes quite a bit.

            • TwilightVulpine@kbin.social
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              7 months ago

              Oh yeah that is pretty silly. You could make the kingdom’s fastest and most people-demanding mail system, but anything more and your DM is just indulging wacky shenanigans. Preservation of momentum and damage by air friction aren’t in the book so that’s not so much bending RAW as it is quickly switching the PHB for a Physics 101 book and expecting nobody to notice. Bugs Bunny might be impressed but puzzled why you’d bother with those books at that point.

    • Froyn@kbin.social
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      7 months ago

      I am intrigued by your “peasant supercollider” and wish to subscribe to your newsletter.

    • TheOakTree@lemm.ee
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      7 months ago

      At a certain point your blood will be unable to flow because the pumping of your heart won’t be able to overcome the high pressure in certain sections of your arteries/veins (which would be caused by the ridiculous acceleration).