• Eggyhead@kbin.social
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    1 year ago

    No need to be edgy. I’m just saying it’s wrong to say Sony doesn’t innovate.

    FYI Microsoft has had an accessible controller for those with disabilities for years before Sony announced theirs.

    Doesn’t matter, Sony has one as well and it’s not exactly a carbon copy or anything. What difference does it make?

    The “retro games” you’re talking about are not the retro games that the other person is talking about. Retroarch is an emulator if you didn’t know. You can play basically any console up to the Dreamcast on an Xbox via retroarch. Can’t do that on a ps5.

    That’s not innovation. Plus I can do it on my phone anyway?

    Lol adaptive triggers. Touchpad? Games haven’t used that in any meaningful way since…… well ever, actually. Same with motion controls.

    That’s an unfortunate opinion you have there. It’s still more innovative than the Xbox controller though. Astro Bot, PS5’s free demo game, offers a pretty compelling example of how the features of the dualsense are put to good use. Same with the Demon’s Souls remake. I doubt you’d even care to try, though. Touch pad is also great if you use a Sony controller with PC or android because it doubles as a trackpad.

    The Xbox also has “instant loading” btw.

    Good. I wasn’t aware of this.

    Also lol at thinking the PS5 could play starfield in VR. Not a chance in hell.

    I suppose you don’t exactly know the impact foveated rendering has in the VR space. Literally only the part you’re looking at gets fully rendered, while everything in the periphery gets blurred. This significantly increases the level of graphics that can be perceived in a headset. I have full confidence Starfield would be possible on a PS5 with foveated rendering.

    • Whirlybird
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      1 year ago

      Sonys accessible controller is still an unreleased “project codename” deal. Doubt it sees the light of day this generation tbh.

      Retroarch on a console is innovation, as is the fact that every console can become a dev machine. That’s unheard of innovation for consoles. Lol at comparing it to your phone. Does your phone have 12TF of power?

      Astros playroom uses the features decently, sure, but it’s literally a demo made only to do that. The generation is what, 3 years old already and that’s still the best use of those features lol. That says all that needs to be said.

      I know what divested rendering does. You’re insane and have no idea what you’re talking about if you think foveated tendering would allow the PS5 to run a 30fps game at 120fps while rendering everything twice lol.

      • Eggyhead@kbin.social
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        1 year ago

        Alright you got me I guess Sony doesn’t innovate ever and Microsoft does because they have a browser… lmao.

        • Whirlybird
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          1 year ago

          I didn’t say that at all, quit being dramatic.

          Microsoft have been more innovative with their consoles going right back to the start, that’s pretty undeniable. Sony have innovated too, but their console plan has basically been “me too” in terms of features since the 360. Remember the PS3 didn’t even have an online friends list or in-game “guide” - all online games were completely separate and had to implement their own friends lists etc. Trophies copied achievements. PSN copied Xbox Live. Their “elite” controller copied Microsofts. Their adaptive controller (that isn’t even out yet) copied microsofts, etc etc.

          It’s not a knock on sony - they don’t have to be innovative, they’re the market leader.