• autismdragon [he/him, they/them]@hexbear.netOP
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    1 year ago

    Huh ok. It was sold to me as a permanently limiting problem (also if i were to leavy a guess I bet it IS for some people, in the same way that some people get car sick when they use their phone or read in the car but others dont) not something you could train away. Interesting. Thanks.

    Still wonder if there’s ways that tech could get around it being even an initial problem though.

    • Infamousblt [any]@hexbear.net
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      1 year ago

      I think car sickness is probably trainable as well via similar methods. And yeah maybe it’s a permanent problem for some people but that definitely hasn’t been my experience.

      I would wonder if there are some tricks though too. I was thinking some audio thing or pressure thing in your ears that mimics motion somehow. That’s gotta be difficult to test though so I doubt it’ll be happening anytime soon

    • zurohki
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      1 year ago

      I didn’t get nausea, but I did have trouble with games with smooth movement when I first started. I’d start moving and almost fall over.

      With some practice, your brain learns that the VR environment and the real world are separate things and stops getting confused by them disagreeing.

      Then you can play VR Overload without getting disoriented and falling over.