autismdragon [he/him, they/them]@hexbear.net to technology@hexbear.netEnglish · 1 year agoIs the "inner ear problem" with VR solvable or are we stuck with it forever?message-squaremessage-square17fedilinkarrow-up118arrow-down10
arrow-up118arrow-down1message-squareIs the "inner ear problem" with VR solvable or are we stuck with it forever?autismdragon [he/him, they/them]@hexbear.net to technology@hexbear.netEnglish · 1 year agomessage-square17fedilink
minus-squarezurohkilinkfedilinkEnglisharrow-up4·edit-21 year agoI didn’t get nausea, but I did have trouble with games with smooth movement when I first started. I’d start moving and almost fall over. With some practice, your brain learns that the VR environment and the real world are separate things and stops getting confused by them disagreeing. Then you can play VR Overload without getting disoriented and falling over.
I didn’t get nausea, but I did have trouble with games with smooth movement when I first started. I’d start moving and almost fall over.
With some practice, your brain learns that the VR environment and the real world are separate things and stops getting confused by them disagreeing.
Then you can play VR Overload without getting disoriented and falling over.