• TwilightVulpine@kbin.social
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        1 year ago

        I know and thank goodness for that… but there will be projects that simply won’t be able to afford to move to entirely different engines. It’s a lot of work that might have to be redone.

        • WhiskyTangoFoxtrot@lemmy.world
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          1 year ago

          I’m in the middle of a project right now that’s going to be released on an out-of-date engine because the newest versions broke backward compatibility and I’m too far along to port everything. If I had to change engines entirely at this point I’d have to cancel the entire project.

      • ahornsirup@artemis.camp
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        1 year ago

        It’s probably still going to take some projects with it. If you’ve sunk hundreds or even thousands of manhours into a project you can’t just… do it again, or at least not always. Especially not if you’ve invested money as well as time, which is probably the case for most indie projects that aren’t literal one-person shows.

    • TheRagingGeek@lemmy.world
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      1 year ago

      I have a friend who has been moderately successful in the game creation space and he is saying he wants to just give up at this point because of this change.

      • BURN@lemmy.world
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        1 year ago

        I can’t even blame him. I would too. This is essentially a situation where the only option is going to be a rewrite from the ground up in a new language and new engine.

        If I was an indie game dev I’d be questioning my future right now too.

    • The_v@lemmy.world
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      1 year ago

      This will kill new development on the engine and older games without who have a limited number of users.

      The ones halfway or more through development to recently launched will have to move to subscriber model or a shit-ton of ads.

      In the next 3-5 years however their profits will likely be up. So some larger company will likely buy them out.