I know and thank goodness for that… but there will be projects that simply won’t be able to afford to move to entirely different engines. It’s a lot of work that might have to be redone.
I’m in the middle of a project right now that’s going to be released on an out-of-date engine because the newest versions broke backward compatibility and I’m too far along to port everything. If I had to change engines entirely at this point I’d have to cancel the entire project.
It’s probably still going to take some projects with it. If you’ve sunk hundreds or even thousands of manhours into a project you can’t just… do it again, or at least not always. Especially not if you’ve invested money as well as time, which is probably the case for most indie projects that aren’t literal one-person shows.
There’s other engines, this will kill unity
I know and thank goodness for that… but there will be projects that simply won’t be able to afford to move to entirely different engines. It’s a lot of work that might have to be redone.
I’m in the middle of a project right now that’s going to be released on an out-of-date engine because the newest versions broke backward compatibility and I’m too far along to port everything. If I had to change engines entirely at this point I’d have to cancel the entire project.
It’s probably still going to take some projects with it. If you’ve sunk hundreds or even thousands of manhours into a project you can’t just… do it again, or at least not always. Especially not if you’ve invested money as well as time, which is probably the case for most indie projects that aren’t literal one-person shows.
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