- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
or you play death stranding. at all. ever.
those cutscenes are unbearable.
All 46 thousand hours of them.
Yeah the writing is atrocious. Kojima has sniffed his own farts too much. And I’m saying this as a big Metal Gear Solid fan. At least for MGSV he didn’t have enough money to have Keifer Sutherland rambling for hours on end. So the cutscenes were bearable. But DS takes it to the next level. It’s weird that all these Hollywood actors and even Guillermo del Toro were fine recording those lines and didn’t tell Kojima that it’s not how people in film talk.
I had to give up on that game. I know it had to have great story line, but damn got tired of being a shitty Amazon delivery man, who kept getting trapped in some black nightmare.
I actually loved being a shitty delivery man, it was really fun for me being a post-apocalyptic mailman and rebuilding the roads and stuff, but every time someone started talking I felt like the soul was being stepped out of my body.
and the graphics were cool too, but the story was so incredibly boring.
Just let me deliver stuff and help people and rebuild stuff, I don’t care if my guilt is an ocean of tar or whatever the fuck that was supposed to be.
Oh that how you avoid it, don’t talk ro people and forget the story?
I liked playing the mailman/builder. It was the ghosts that pissed me off.
Yeah the mailman stuff was cool but the ghosts and not being able to just clap fools when necessary ended my run.
Ultrakill made me appreciate instant respawns and notice the downtime that certain games give you when travelling back to the boss arena like Dark Souls.
All part of the Grind Experience.
ITS MY MONEY AND I WANT IT NOW!