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- cross-posted to:
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I think this reasoning applies well to solarpunk. It’s true that ethical consumerism doesn’t scale etc but we have to resist the urge to give money to the people who will commodify solarpunk just for cheap merch and media.
For example: game full of bad messages but made by a workers coop and ethically distributed > game with solarpunk aesthethic made by limited liability company that took or wants to take VCs money and run in the capital race
The corporations seize control of any youth cultures with frightening efficiency nowadays. You’ve got stuff like Fortnite dances, where kids are copying them on Tiktok - another corporate platform - and then that’s referenced in corporate superhero films. Basically a big corporate human centipede eating its own anus. And you’ve got situations like Billie Eilish, who’d barely had a viral video before being groomed by a team into a carefully manicured chimera of every youth culture going. Grassroots is ripped out and added to the machine.
See also Geeks, MOPs, and Sociopaths, 2010.
An interesting exception to this trend (so far) is the furry community. We’re too queer, weird, and unapologetically degenerate for most companies to want to have anything to do with us. There’s a reason why you get furries being thirsty for Tony the Tiger, and horniness is only part of the picture. It’s also a shield that keeps the corpos out.
Which is hilarious given how much modern infrastructure relies on the designs and work of furries
just a matter of time.
Argubly the anime industry is trying hard though (cat girls etc.).
Less anime and more video / mobile games like Fortnite, Dislyte, and ZZZ