• esadatari@lemmy.world
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    1 year ago

    bethesda announces game concept.

    people freak.

    bethesda announces game. 

    people hype.

    bethesda starts hyping the game.

    people go fucking nuts hyping the game as a result. their social media team plants those seeds to make it look organic.

    a year or more of speculation occurs.

    todd howard being his little schmuck self comes out and boasts about their new game.

    people lose their god damn minds.

    whispers of shitty gameplay start occurring closer to launch.

    the masses tell those people to fuck off how could they know, dishonest review etc etc.

    the big names in game reviews all review it and give it out of the park amazing reviews.

    people go batshit crazy. people are out in the streets killing their parents for a chance at the new bethesda god game.

    the game is released and is somewhat playable but jesus fuck is it lacking, it’s buggy, and every character looks like they’ve been updated from skyrim graphics of yore. the story sucks. the game play is empty but goddamn is there a lot to explore.

    everyone rushes in like a madman.

    everyone realizes the gameplay sucks.

    people start bitching.

    others say “oh don’t worry, DLC and user created mods will fill the game out nicely.”

    years pass.

    the unpaid modding community pours their heart and soul into making the game not fucking suck.

    after all the DLC has come out (all with mostly positive or mixed reviews on steam) the game will go dark for a year or so.

    todd howard wakes from his capitalist vampire coma needing fresh life force. the blood money of his unsuspecting idiot fans.

    todd howard makes it into the office and says we could make a new game or we can milk this game for the next decade and a half. quick come up with names to rerelease the game under. game of the year edition. complete edition. master edition. elite edition. remastered. remastered complete. anything works!

    over the course of the next three decades, todd howard is fed the blood of bethesda’s fan base.

    he is swollen, like a fat tick upon his harkonen throne, waiting to burst.

    “the people. they call for a NEW game”, he says, a devilish sneer contorts his face.

    and the cycle continues.

    and these fucking idiots. every goddamn time.

    • Eochaid@lemmy.world
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      1 year ago

      If you like Bethesda games, you’re gonna like this one. If you don’t like Bethesda games, you’re not going to like this one. I don’t know what else to tell you, bud.

      Don’t mistake the bitching of a vocal minority of lemmy/reddit posters and YouTube influencers (who bitch primarily for clicks) as “everyone”. There are actually a lot of people who like these games - myself included - and a lot of them aren’t on any sort of social media. I loved vanilla Oblivion, Fallout 3, Skyrim, and Fallout 4 and love modded versions even more. I’m having a blast with vanilla Starfield right now - easily dozens of hours over the long weekend. And I’ll probably love modded Starfield even more as well.

  • Hot Saucerman@lemmy.ml
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    1 year ago

    I don’t get it.

    People wanted another Bethesda game.

    They got what they wanted.

    I said in 2008, after playing the first Fallout game by Bethesda instead of Black Isle: “Only Bethesda could manage to make a post apocalyptic prostitute boring.

    They’ve always been boring, they’ve always had ugly character models, and the writing has always been bad. You get what you paid for. A Bethesda game.

    • Ertebolle@kbin.social
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      1 year ago

      I think the fundamental problem is that people had different expectations for a game set in space, both because Bethesda stoked them (all of that talk of having the idea decades ago / first new franchise in however many years / Microsoft bought the company just to get it as an exclusive / etc) and because after No Man’s Sky people kind of expected that with their budget / resources they would manage to fix that game’s problems and create something richer + more seamless.

      In retrospect, if they’d simply sold it as “Skyrim in Space,” admitted to the limitations up front - same underlying engine, limited amount of variety to procedurally-generated content, loading screens instead of seamless takeoff/landing, etc - and not pretended that it was something new, the response would have probably been much more uniformly positive.

      • RightHandOfIkaros@lemmy.world
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        1 year ago

        But they kind of already did say most of that stuff.

        They said long before the game came out that there was no seamless takeoff/landing. They said they upgraded their Creation Engine for Starfield, AFAIK they never said it was entirely new.

        Either way, I like it. Its fun.

        • Hot Saucerman@lemmy.ml
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          1 year ago

          Either way, I like it. Its fun.

          And that’s great! I think we’re mostly talking about the people who are whinging about it. People who are enjoying it, let em enjoy it.

        • Ertebolle@kbin.social
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          1 year ago

          Hmm, I missed that about seamless takeoff/landing. But as @dingus mentions, you can use cutscenes and animations and other things to make that feel more immersive / continuous even if they are temporarily dropping you out of the engine.

      • Cornelius_Wangenheim@lemmy.world
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        1 year ago

        The setting lowered my expectations. Modern sci-fi has this weird obsession with being sterile and boring. Compared to the magical fantasy of Elder Scrolls and the zany retro-futurism of Fallout, it was guaranteed to be boring.

      • Hot Saucerman@lemmy.ml
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        1 year ago

        I think you’re on the right track, but I think it’s also because recent games did better with similar ideas. People shat all over Mass Effect Andromeda, but it hid loading screens behind interplanetary and FTL travel that was actually visualized. In my brain, I know they’re cutscenes to cover for loading data, but it’s enough to take you out of it being a “game” and allowing you to suspend your disbelief. It’s hard to suspend disbelief when there’s a loading screen constantly in front of you.

        • HelixTitan@beehaw.org
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          1 year ago

          Yeah, but you can do the same thing in Star Field, just takes a bit of learning. You get the exact same cut scenes for loading even, ala Mass Effect. The reality is the game offers fast travel, as essentially jumping 5 times and loading and seeing the cut scenes is the same thing as just loading to the end.

          This game feels more like a test, do you actually want to explore, or do you want to hop point to point for the quest. You can do either. It just seems to offer fast travel as the first option, but you can take the slow way around too

      • Terrasque@infosec.pub
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        1 year ago

        after No Man’s Sky people kind of expected that with their budget / resources they would manage to fix that game’s problems and create something richer + more seamless

        That was basically what I hoped for. NMS type game, but with Skyrim/ fallout level modding, stories, quests and deeper meaning to it.

        And with better procgen. They have the manpower and expertise to do that.

        I haven’t bought the game yet, waiting to see the initial responses. Now… I’ll probably pick it up on sale sometime, when bugs are fixed and there’s solid mods.

        • drcobaltjedi@programming.dev
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          1 year ago

          I mean, it is extremely polished. I have encountered a total of 2 bugs over my entire playtime. By this time in fallout 4 I lost track of the number of bugs I saw, things jittering atound, people’s faces acting wonky, nome of that here.

        • greenskye@lemm.ee
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          1 year ago

          Honestly I still think waiting to buy a Bethesda game is smart if you aren’t a huge fan or something. Skyrim was pretty crap at launch and all the praise it gets now is mostly referring to Skyrim well after launch when patches and mods turned it into something good.

        • Hot Saucerman@lemmy.ml
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          1 year ago

          Everyone recalls, but they also recall Hello Games spending the next several years fixing the game and fleshing out to be closer to their original vision, which is what they were selling to people: their vision. They should have been selling the game, not the vision, but they took their fuckup on the chin and risked a lot. There was no gaurantee they would appease gamers and they essentially had no income except for continued sales of No Mans Sky.

          Also NMS was Hello Games’ first real big game ever, so you can give them a little slack for having no idea what they’re doing.

          Bethesda is a 30+ year old juggernaut who waits for modders to fix their games and has been re-releasing their last successful game for a full decade now.

          Hello Games made NMS better because they felt bad. Bethesda made Skyrim better to re-release it and get more money.

          Also, Hello Games is just 26 people and Bethesda is 420 people and owned by Microsoft.

            • Hot Saucerman@lemmy.ml
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              1 year ago

              I think the difference here is Hello Games took a big risk taking 2-3 years to fix it while asking for nothing more in exchange. What they did is basically unheard of because its hard to pay people without known future income.

              Do you think Bethesda will take 2-3 years to “fix” this? I don’t.

          • Viking_Hippie@lemmy.world
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            1 year ago

            Bethesda is 420 people

            So what you’re saying is that they smoke a lot of weed? Would explain a few things tbh 🤔

    • Balinares@pawb.social
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      1 year ago

      They’ve always been boring

      Strongly disagreed. Pre-Oblivion their games were great. Hoping for a return to engrossing stories taking place in a rich, expansive universe was not entirely unreasonable.

      • Hot Saucerman@lemmy.ml
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        1 year ago

        Morrowind was their best, but I would say 21 years on, it’s really tough to be like “Yeah, this time they’ll get back to their roots.” No, it’s time to move on. All the people who made those games what they were have retired, moved on, or died.

        • Balinares@pawb.social
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          1 year ago

          Well, I’d argue that Daggerfall was their best game, story-wise, but Daggerfall is even older. And that’s the point, isn’t it? More time passed between Skyrim and Starfield than between Daggerfall and Oblivion. A lot can change in so many years, and I do believe that hoping for something new was not entirely unreasonable.

          Then again, the keyword there is entirely, isn’t it. I personally didn’t expect very much from Starfield, and, also personally, I can’t say I fully understand the amount of hype surrounding it.

          • Cabrio@lemmy.world
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            1 year ago

            They could have given us something old, or something new, but they didn’t. Just the same shit as last time, wide as an ocean, deep as a puddle.

        • Takatakatakatakatak@lemmy.dbzer0.com
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          1 year ago

          Surely there’s an element there of rose tinted glasses? All of us were 21 years younger. There were less games coming out and they were harder to get for many of us.

          You didn’t need to work so damn much to keep your head above water, or were below working age altogether. It was a lot easier to find the time to really immerse yourself in the lore and it required a lot of reading both in-game and out.

          It was also all new to us, truly novel experiences with every leap in gameplay, graphics or mechanics being applied to brains that weren’t completely immune to dopamine and over-stimulated constantly.

          I played Ultima VII so much that my friends and I would quote the game to eachother at school…we were fully immersed in it and it was bloody huge for its day.

          To be honest I barely even try with these type of games anymore. I know it isn’t going to satisfy me. I tend to enjoy mastering movement mechanics and skill based competitive games. Sure, they also release the same game every year repackaged, but there’s usually enough of a tweak to movement mechanics and gun physics that it’s a challenge to get gud again and I get a real kick out of genuine competition.

          I played Starfield for several hours on the weekend and I do my best not to judge too harshly given what I’ve said above but I feel as though there will never be a game ever again that grabs me enough to make that genre worth paying the money. It’s me that’s changed moreso than the lore being watered down. “Damn you, Avatar!”

          • CaptainEffort@sh.itjust.works
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            1 year ago

            I grew up with Skyrim and mod it religiously - that’s where my nostalgia comes from. And even I’ll say that Morrowind completely blows it out of the water on nearly every front.

            Skyrim’s a lot more accessible, and I love it for that, but that’s about it.

      • SwampYankee@mander.xyz
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        1 year ago

        I’d recommend you go back and read some critical reviews of Arena and Daggerfall. The complaints are exactly the same: the graphics engine is out of date, the characters are lifeless, the writing is just okay, the story is shallow, etc. Bethesda has scaled back the RPG mechanics since Morrowind, for sure, but their games ultimately have the same Bethesda DNA, for better or worse. For what it’s worth, I’m enjoying Starfield at launch much more than Fallout 4 even now, updated, expanded and modded.

        • Balinares@pawb.social
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          1 year ago

          My friend, I don’t need to go read the video game history about Daggerfall: I wrote some of it. :)

          And I stand by my statement. That game was the height of storytelling that came out of Bethesda in a bunch of small but important ways, although Morrowind is not far behind, in a somewhat different fashion. And there is a definite shift in the series from the moment Ted Peterson left the team. Patently, not a shift I am personally very fond of, but to each her own.

          • SwampYankee@mander.xyz
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            1 year ago

            I can’t remember all that well, I was a child at the time, lol. I go back to Morrowind once in a while, and I do find the writing to be more immersive, as opposed to the more recent games where it’s a series of linear, ham-fisted novellas. So far, Starfield seems much improved over Fallout 4 or Skyrim in that regard, but I’m not all that far in.

        • SwampYankee@mander.xyz
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          1 year ago

          The Creation Engine itself is just Gamebryo with a flashlight duct taped to it. IMO the engine is a huge part of what makes Bethesda games so fascinatingly unique.

          • Awoo [she/her]@hexbear.net
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            1 year ago

            The engine should be rebuilt from the ground up though. It’s full of problems and it’s fundamentally dated, for example one of the most obvious things a new version of the engine should include is making the world completely seamless - no more loading instances, no more loading screens entering interiors, etc etc. But all the other problems with the engine need addressing. And they can do a huge amount to make it better for the mod scene if they rebuild.

            Continually slapping more and more fixes on this engine fundamentally ignores the fact it is impossible for it to get around several issues it has at its core without a rewrite.

            • SwampYankee@mander.xyz
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              1 year ago

              This engine is already great for modding, but I suppose it can always be better. Do you know any technical details about why the worlds can’t be made seamless? There were open cities mods for Oblivion & Skyrim, so it seems like it’s probably technically possible. Seems like that may be more of a compromise related to memory allocation on consoles.

              I dunno, I don’t expect Bethesda to write a new engine from scratch, no one does that. They made New Atlantis seamless to an extent I haven’t seen in previous Bethesda games, so as long as they keep making incremental improvements, I’ll be satisfied.

              • Awoo [she/her]@hexbear.net
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                1 year ago

                Do you know any technical details about why the worlds can’t be made seamless?

                I don’t know the technical details but I know that when you attempt to add new map area to any existing map (for example the overworld) the physics engine does not engage for those spaces. You have to create new map areas for anything new.

                There are also hardcoded limits to the number of entities that can be loaded in-engine at any one time. When you go over the alotted number of NPCs for example it starts spawning them in the sky, this causes the infamous flying horse bug everyone has seen in modded Skyrim when they’ve added too many new NPCs to zones. I think newer games have had some bandaids slapped on the engine to increase this but it’s still there.

                Open Cities works because the cell already exists, so they just took everything in the city zone and moved it into the existing world cell, which is identical in size. So there’s no problem with this causing issues. This can’t be done for a lot of buildings (to create interior/exterior) because of various issues such as NPCs not knowing where their house is unless it’s a defined place you go through a loading screen on, so taking houses and slapping them into open world would completely break scripting for their daily routines, same for every building in the game. Some of them are tardis design too, bigger on the inside than the actual building is on the outside.

      • Hot Saucerman@lemmy.ml
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        1 year ago

        Skyrim is literally one of their worst-written games and only has a saving grace of a wide open world that is interesting to explore.

        Personal opinion, Morrowind was still boring, but had the best writing, best style, and required the most from the player. Morrowind was peak Bethesda and that was over 20 years ago.

        • SwampYankee@mander.xyz
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          1 year ago

          Starfield at launch is more compelling than Fallout 4 or Skyrim, but falls short of Morrowind. It’s in the mix somewhere alongside Oblivion and Fallout 3, IMO.

          • Hot Saucerman@lemmy.ml
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            1 year ago

            Morrowind is a role-playing game, and in this role, you needed to be able to do things like research the world you’re in to figure out what to do, not have a rando who has a big fancy exclamation point above him telling you exactly where to go with a waypoint. It’s just different ways to approach the game. One is functionally role-playing within the world you exist in, and the other is “Fuck all this, I just want to play a game, I don’t want to think hard.”

              • Remmock@kbin.social
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                1 year ago

                I don’t know why people pretend they actually enjoyed sitting there deciphering all the text/journals/notes/etc. to get directions and navigate the world and enjoyed it.

                This was you saying the way you don’t like is wrong.

              • Poggervania@kbin.social
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                1 year ago

                I don’t think the dude was insinuating that they thought people were “brain-dead” because they enjoyed Skyrim more than Morrowind - it’s literally just the way the games are.

                Like you said yourself, waypoints were added for a reason. Morrowind can be pretty bullshit at times with directions, and the game does straight-up lie to you a few times, but you also can’t deny that Skyrim is literally telling you to go that arrow on your compass for every single quest. One’s not better than the other, but with Morrowind, you do get the sense of being on an adventure since you have to figure stuff out and encounter weird people on the way, whereas with Skyrim it’s waaaaay easier to get into because you can legitimately turn your brain off and let it relax a bit.

          • Espi@lemmy.world
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            1 year ago

            I played Morrowind after playing Skyrim and I found it much better.

            It’s much less accessible, but the writing is actually good and it has the best ‘R’ in RPG of any game I have ever played. The character progression is amazing and there are so many fun ways to build a character.

    • DreamButt@lemmy.world
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      1 year ago

      As an enjoyer of both Oblivion and Morrowind I’m going to say that I think it’s more likely that the people at Bethesda who were key at making their past games good have either been promoted beyond their positions of expertise or simply left for greener pastures. Bethesda hasn’t always been trash, and people are quick to forget transgressions from nearly a decade ago (yes! It’s been that long!)

      • Hot Saucerman@lemmy.ml
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        1 year ago

        It’s been 21 years since Morrowind, and 17 years since Oblivion. Been longer than a decade. Two in Morrowind’s case. I would put Morrowind down as “peak Bethesda,” and their games have been slowly turning to crap since. I agree, I think they lost a lot of key players who worked for them, and they’ve never been able to regain their footing.

    • uwe@lemmy.world
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      1 year ago

      I’m fine with their writing and their overall gameplay. It’s just that they managed to make space feel boring and tiny. All those little areas in-between the loading screens really don’t feel like a vast space opera at all.

      Also I wish they would just invest into some new game mechanics. Proc gen planets look great and exploring them could have been so much fun 🥲

      • FMT99@lemmy.world
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        1 year ago

        Yeah one of the best parts of the game, the planets look great. There’s just not much to do on them.

  • Bluefold@sh.itjust.works
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    1 year ago

    There’s a trait you can pick that exactly explains my problems.with the game. The trait is ‘Dream Home’. It is described as

    ‘You own a luxurious, customizable house on a peaceful planet! Unfortunately it comes with a 125,000 credit mortgage with GalBank that has to be paid weekly.’…

    I thought this was a cool way of adding increased difficulty for myself. I tend not to play at the hardest setting because I don’t have much time to play. But having to plan ahead and work around this limitation sounded like it would add an interesting wrinkle to the strategy I’d have in the game.

    However, when you start the game you discover that the loan has to be paid off in full… And you have unlimited time to pay it off. The only way to be foreclosed upon is if you actively go tell the bank to foreclose on you. It’s like they had the idea, but couldn’t be bothered to implement it.

    What’s worse is 120k is nothing in the game. You can easily get there within a few hours of play. This is just one example, but it speaks to the game’s complete unwillingness to give the player anything negative or push them any way from their ‘freedom’. The sheer fact you are not locked out of any faction or faction mission is another example. There are 0 stakes in the game and you feel 0 connection to the people you meet or places you visit. Not helped by Sarah potentially being one of the most annoying judgemental characters in any Bethesda game I’ve ever encountered.

    Update: I eventually visited this ‘Dream House’. It kinda sucked. The planet it is on is kinda ugly. There is more to this mechanic than I originally thought, however. When you visit you can pay 500 credits for 1 week of access as a ‘payment’ towards the principal. Still very deceptive of the original description.

    • abbotsbury@lemmy.world
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      1 year ago

      The only way to be foreclosed upon is if you actively go tell the bank to foreclose on you

      Bethesda once again being so scared of the player making a choice, so they lock down anything that actually changes the game behind a giant 🚨 ARE YOU SURE??? 🚨

      • funktion@lemm.ee
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        1 year ago

        I mean there are a whole bunch of players that seem to have a problem with actually dealing with consequences. Just look at the bg3 players who are so pissed about “missing content” when they murderhobo their way through the game. Like no shit you killed the people who give you quests, of course you’re going to miss out on their stories.

    • UnverifiedAPK@lemmy.ml
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      1 year ago

      The sheer fact you are not locked out of any faction or faction mission is another example.

      Ah, so Skyrim in space

          • qarbone@lemmy.world
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            1 year ago

            I think it’s because so many space games try to dazzle with the unfettered dream of exploring the endless cosmos. But you obviously can’t fill an endless cosmos with interesting things to do. Hell, most of space is just dead rocks and hot gas.

          • KSP Atlas@sopuli.xyz
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            1 year ago

            I feel like dyson sphere program is somewhere further, it being a sandbox factory game means you can do basically as much as you can reasonably handle on your computer, although story wise it’s not great since it’s not meant to be a story game

    • Katana314@lemmy.world
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      1 year ago

      Someday I’m interested in making an open world game (short on features because I’ll never have giant budgets) that embraces the friction of inconvenience, but finds enjoyable ways for people to circumvent them.

      Eg: You can’t easily locate yourself on the map, but you can use a radio to ping towers and triangulate, which gives a breezy interface - or just ask locals. You can’t fast travel, but train stations get you where you’re going - and you might get an interesting conversation or even a whole questline on board.

      • Happenchance@lemmy.world
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        1 year ago

        When ARMA Reforger released it was chaos, with 95% of the people hopelessly lost at all times. It’s because the game gave you a map, a compass, and nothing else for navigation. Best. Immersion. Ever.

        Always on instant GPS with augmented reality waypoints between abstract objectives is what kills player immersion (and developer creativity). If I can just follow an arrow from point to point and complete a game: it wasn’t worth making the game.

        • Dubious_Fart@lemmy.ml
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          1 year ago

          Yep. Theres no exploring, theres just “run to waypoint. grab thing waypoint is on, run to waypoint, hand over waypointed item, find next waypoint source, repeat”

          Cause devs want to dumb games down so any mouth breathing reject can conquer it without any effort, to bring in that sweet sweet idiot money.

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            Not every game mechanic needs to be a struggle.

            And not every person can dedicate hours of time each week to play. Doesn’t make them mouth breathers.

            But I agree they should at least give you the option to turn it off or on.

            At least it is a Bethesda game, so someone will mod it in.

            • Dubious_Fart@lemmy.ml
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              Its not a struggle to read the quest text and find a location on your own volition.

              If thats a struggle, then you should be playing games that don’t require reading.

      • 🔍🦘🛎@lemmy.world
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        1 year ago

        There’s a little open world game called Miasmata with that triangulation system! It’s an open world survival horror. It’s pretty short though, and I bet you could get it for just a few bucks on sale. I really enjoyed my time in it, and the world is the perfect mix of dreary and serene.

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      Man. Was really hoping to be wrong about it, but I mean, it is bethesda. Can’t expect a full up to date game without gamebreaking bugs or missing features when they could just rely on unpaid mod creators for that.

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      Why didn’t you pick any of the more negative traits? Like your example is the most basic harmless one. There’s ones with way more downsides. Did you pick the ‘2 loving parents’ trait and are mad they don’t kill you on sight? lmao. Like I picked wanted where I always have a bounty and it’s cool. I’ve had a bounty hunter show up in the middle of a boss fight before. Both in space and on ground. Added a decent complication. A few of the others are pretty long term negatives like weakening aids and food.

      I also don’t know if you explored much because the game has a pretty robust ailments system. Like if you pre-plan sure you can have all the expensive cures on hand, but you can get quite a few ailments at once from fucking around. I had a cough for like 4 hours because I couldn’t find an aid for it. I eventually had to go to a doctor to get rid of it.

      • Bluefold@sh.itjust.works
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        I did pick other negative traits. My problem with this one is it straight up lies to you in the description. You think it is going to be negative but instead it is the most basic boring version of what that trait could be. I’ve explored many hostile environments where conditions are common and haven’t had a situation where I didn’t already have the sure on hand but I tend to loot a lot.

        You can’t change your traits after starting. For my play style, this one should have been perfect. Instead it just sucked all fun out of the potential mechanic.

        • Dubious_Fart@lemmy.ml
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          its like the trait that gives you living parents.

          makes a big deal out of having to send them money every week.

          Its little more than a rounding error on your accounts, the amount you end up sending.

          And they end up giving you several amazing things or free.

          spoiler

          ___ A big honkin awesome ship, Thats got amazing cargo capacity for as early as you get it: Just gotta visit them a few times to get it and a pretty fuckin awesome pistol that, when i got it, was outdamaging everything i had except shotguns by at least a factor of 2.

          Seriously, money in this game is a joke. Getting to be a rich removed is easier than building water purifier settlements in Fallout 4.

  • iterable@sh.itjust.works
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    Rule of thumb. Wait until you see top ten mod lists for Bethesda games and is at least on sale.

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        Impossible. There is no time to have created a list of mods. Unless the list is just BetterHUD and a few options for Reshade

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      i have gamepass unrelated to this game, i’m probably going to try it out if the dlss mod can be installed on the gamepass version (which looks like it can be). if the game sucks, i’m happy, nothing kills excitement better than actually experiencing the thing and getting disappointed, so i can finally evict this game from my head. and if the game doesn’t suck, i’m also happy because all these years later i finally get to play star citizen, i just apparently had to wait for bethesda to make it.

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    My wife, a couple friends, and I have all put a ton of hours into this game and absolutely love it. I put several hours into the shipbuilder alone. Every hand built sidequest I run into feels like a TNG episode. And I love the kinda Becky Chambers / Star Trek-style utopia with mystery and drama theme they’ve got.

    This is the most Bethesda game they’ve ever made, for better of worse. It doesn’t hand hold you. There are plenty of times where I’ve looked at my quest log, found nothing i could do except the main quest, and then decided just to jump to a random system - only to get pulled into some crazy new adventure for a couple hours. You’re supposed to be an explorer, if you put even the smallest effort into exploring, you will be rewarded.

    A lot of people complaining were never going to like this game or any Bethesda game and I don’t know what to do with those people. The amount of constant negativity on the internet makes me really appreciate stories like TNG and writers like Becky Chambers and Cory Doctorow, because they’re so positive and affirming and optimistic and when they criticise, they also offer solutions. And this game really scratches that itch for me.

    And after almost 40 years of life dealing with the constsnt cycle of negativity and hatred and anger and frustration and drama, on the internet, a global scale, and in my own life…I’m just tired. I can’t play games with “edgy dark stories” anymore. I can’t go back to New Vegas because its bummer after bummer. And i know a lot of people thrive on that “scortched earth” bullshit but I just can’t anymore.

    I just…wanna sit down and play a game. And maybe one where everything is okay for once. And this is that game for me.

  • Renacles@discuss.tchncs.de
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    Why are people pretending the game isn’t getting glowing reviews? Is the Bethesda hate circlejerk still going on?

  • ForbiddenRoot@lemmy.ml
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    I somehow entirely missed the hype around this game and came across it again only accidentally on early release day when looking at some other sale on Steam. Been playing it and it seems fine to me in a vague Skyrim-in-space sort of way, which is all what I was expecting from a Bethesda RPG.

    The world seems alive enough and there are plenty of side-quests and amusing / interesting things to discover. Now suddenly I have been coming across a bunch of posts everywhere where the game is supposed to be terrible or something. Still seems fine to me, but maybe I have lower standards after decades of gaming. shrug.

    • Dubious_Fart@lemmy.ml
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      Its fallout 4 in space.

      But with a worse interface and a lot more menus that are annoying to navigate.

      • jabrd [he/him]@hexbear.net
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        Honestly this plus “Skyrim-in-space” make me feel pretty confident that this game is going to have staying power just because we know how good the modding community is for bethesda games. Skyrim was panned up front as genre generic fantasy with a pinch of viking magic but has been played continuously for a decade plus because it made for such a good blank slate to add onto. Also I guarantee every current UI issue already has modders working on it. Starfield script extender just dropped and the game hasn’t even officially been released

        • Dubious_Fart@lemmy.ml
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          Which really sucks, if you think about it.

          Cause you and I both know the only thing that makes Bethesda games big sellers is the fact that anyone that buys them goes “Oh boy, I cant wait for the modders to make it actually interesting/fun/etc”

          • JackbyDev@programming.dev
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            But at the same time these games are very moddable. Not every game has great mod apis and they suffer for it. It’s like would you rather buy a shitty product that breaks easily or a shitty product that breaks easily that you can also fix easily? Clearly the second. That’s what Bethesda’s games and reputation were (in my mind at least) pre Fallout 76. So no, I don’t think it’s shitty at all. The community of modders exist because Bethesda made the games moddable, not because the games suck. If the games sucked and weren’t moddable then people wouldn’t be buying them in the hopes they could mod it.

            • Dubious_Fart@lemmy.ml
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              I’d rather buy a product thats decent, and doesnt rely on waiting 6 months for the community to do all the dev legwork.

                • Dubious_Fart@lemmy.ml
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                  its literally what we’ve been talking about this entire time.

                  and please, if you’re gonna insult me, at least be more inventive at it than a grandmother from the 1950s

      • Reddit_Is_Trash@reddthat.com
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        Some mods have attempted to fix the menus.

        I’d like to see some complete UI overhauls at some point, but right now I’m using a mod that increases the refresh rate to 120hz from 30 in the menu’s

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        Yeah the interface is awful.

        On the other hand, I came across pirates boarding a freighter yesterday. I shot down the pirate ship and boarded the freighter. The gravity generator was malfunctioning so it would sometimes have gravity and sometimes be zero g. There were navigation puzzles, some of which could only be done in normal grav and some in zero-g.

        None of the random side content in FO4 is anywhere near that interesting.

          • Tankiedesantski [he/him]@hexbear.net
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            It’d probably grate on me the second time I do it. Doesn’t mean that it’s not more interesting than the generic “this settlement needs you to shoot some dudes” FO4 encounter.

            • Dubious_Fart@lemmy.ml
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              Its more interesting because its the first time you’ve encountered it. after a year you’ll have the same criticisms about starfield radiant quests that you did about fallout 4 radiants.

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    I don’t understand why is it popular to shit on Bethesda games? Just don’t play it if you don’t like it. At least it has no microtransacrions or Battle Pass nonsense.

    • MindSkipperBro12@lemmy.world
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      Bethesda games tend to have awful writing, released with an unacceptable amount of bugs, and not having micro transactions and a battle pass shouldn’t be praised, it must be the standard.

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          The only way it becomes standard is when it isn’t profitable. We can scream all we want, but people still buy that crap.

        • R0cket_M00se@lemmy.world
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          When will you learn the only thing that gets results is buying or not buying them? Fucks sake. It’s capitalism, if you buy shitty product more shitty product gets made.

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          It is the standard, idiot fucking gamergoblins dumping their wallets out saying “GIVE ME ADVANTAGES” are the assholes thats are trying to change the standard.

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        So it should be praised as it currently isn’t the standard in the gaming industry. But hey, let’s shit on it so we can totally tell the industry that this is the wrong path and micro transactions are the way to go!

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        I expected it to be buggy. I have not yet encountered a bug in my first few hours.

        That being said, there’s lots im not liking about it so far.

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          I had Vasco become a part of the door to the cockpit. I couldn’t enter. I had to leave the ship and hit the specific ‘to cockpit’ button for a few hours because reloading didn’t save him from his torment. Only bug I’ve had but was weird lol.

          • ForbiddenRoot@lemmy.ml
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            Vasco quite frequently blocks the door everywhere for me, but at least I have been able to push my way through so far. He’s like my Golden Retriever in that respect so I am used to it from real life.

            • Blackmist@feddit.uk
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              The big super-mutant companion from Fallout 3 did the same.

              It’s nice to know Bethesda are keeping all the fan favourite bugs alive and well.

            • Dubious_Fart@lemmy.ml
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              Real sad that Vasco isnt a full companion. Had so much potential there, instead, all he is is a glorified tutorial escort for the start of the game, and graduates to annoying barricade for the rest of it.

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      I imagine a lot of people bought it, enjoyed it for a few minutes too long to refund, and are now stuck with 60 bucks down the shitter

      Makes you wonder why game demos aren’t a thing anymore

      • bonfire921@lemmy.dbzer0.com
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        Well steam is really pushing devs to use demos again, given it’s mostly indie at this moment but slowly more and more demos start showing up, which is nice. One can hope AAA will do this to but I highly doubt they will

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        There are so many ways to inform yourself beforhand. You can also try it out on Gamepass. If you buy an 70 bucks game blindly its kinda your own fault.

        • sewerkat@lemmy.blahaj.zone
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          Ah yes, because it’s the customer’s fault that Bethesda released a barebones game again.

          Listen. The game pass isn’t a replacement for demos. It still costs money, so for people who can only buy a limited number of games per year, that’s a no-go. It’s one of the more expensive subscription services as well. The point of demos is to be a free but limited experience of the game so people can decide whether the game is worth throwing money at without getting a subscription for hundreds of games they don’t care about or already own. Nothing against the game pass mind you, it’s great for lots of people, but it ain’t a demo.

          Besides, this isn’t just about Starfield. There seem to be more games coming out unfinished than otherwise, and both that trend and the absence of demos seem to have come with SaaS games becoming the norm. Remember when no man’s sky came out? Or cyberpunk 2077? Or fallout 76? Beinging back demos won’t completely prevent cases like that, but it sure would help

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            You say more games are coming out unfinished and then you buy a 70 bucks game on release from Bethesda without informing yourself beforehand? Yes this is your own mistake.

            • Blackmist@feddit.uk
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              There’s an old saying in Tennessee — I know it’s in Texas, probably in Tennessee — that says, fool me once, shame on — shame on you. Fool me — you can’t get fooled again.

            • Dubious_Fart@lemmy.ml
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              most people playing the game now probably got it free with their GPU/CPU purchase. You know.

              Just so you know.

            • sewerkat@lemmy.blahaj.zone
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              I swear lemmy users are worse than redditors. Y’all are embarrassing the fucking fediverse you demented parrots. I’m honestly considering going back to the terrible reddit app, at least people there know how to read.

              I pirate games. It’s the only way to inform yourself, but it’s widely illegal. Games reviewers are hesitant to publish critical reviews, because that means risking not getting review copies. Community reviews are constantly review bombed for any controversial game, to the point where you can’t look up whether bg3 is good without having to scroll through a deluge of rants about how they’re shoving gay propaganda down people’s throats or whatever.

              Starfield got 88 on metacritic. It really does not deserve those numbers. But major bethesda releases are major news, so as a reviewer you do need to appease them. But as a customer, how are you supposed to inform yourself when Bethesda has every major outlet by the balls? I shouldn’t need to care, because as i said, i pirate before i buy, but many people just can’t safely do that. If game publishers would just release goddamn demos, they would provide an actual way for customers to inform themselves early on (when sales are the most important), and hell, maybe people would pirate less shit too. But that would mean having to release games that at least work, so of course the industry don’t want that. And corporate rimmers like you don’t help the situation

          • SwampYankee@mander.xyz
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            Starfield doesn’t feel unfinished or barebones at all to me. There’s a ton of great quest content, the art is top notch, and I haven’t seen a single bug in 30 hours.

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      I don’t understand why it’s so popular NOT to shit on them. Remember when Andromeda came out with many of the same issues, and people fucking REAMED it (rightly)? Now Bethesda is finally getting SOME criticism for their shitty business and game development practices and we have lots of people out here suckling at their teat defending them for some reason. “Leave them alone, it’s just a Bethesda game, why do people love to hate them, wahhhh.”

      As if Bethesda isn’t one of the most beloved companies of all time, and most everyone started from a place of WANTING to love this game. But they’ve been making shitty decisions for years, hiding behind the nostalgia of their past titles, and they are overdue some criticism. It doesn’t mean everyone hates them.

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        I dont know why pepole shited so much on Andromeda.it was fairly ok title and i personaly was looking forward to next part( which sadly probably wont happen ). Certainly gameplay fitted andromeda more than inquisition. Alghtough from what i have seen i definietly wouldnt be so amazed as some journalist seem to be but Its a ok title. Not a BG3 for certain. Alghtough i admittedly never really liked bethesda style games.i even prefered dragon age 2 rather than skyrim. Bethesda games are too diluted for my tastes.

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        Remember when Andromeda came out with many of the same issues, and people fucking REEMED it

        No, enlighten me, because I fucking hated Andromeda.

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    I think it’s fun, but I’m a run and gun kind of guy. So I’m having a blast shooting dudes in the face. The shooting is much better than Fallout. I LOVE fighting in the zero gravity arenas. It’s so cool like floating between pillars and headshotting a guy off in the distance and his body is now bopping around. Those are so rare though. Idk how I can find more.

    But overall I find the game frustrating outside battles. It’s like death by a thousand cuts though. There’s no one thing that’s egregious but there’s just stacking outdated design choices that continually build up. The games indecision around flying your ship being an easy catch all for the multiple failures in making your ship mean anything outside of battles and the map system. For the love of God fix the slide, you slide like 2inches. There’s also a constant battle with backing out of menus. Idk.

    But then I find some spacer trap house and have a good time blasting away. Excited for when I can actually can craft bespoke weapons.

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      Apparently id software helped with the shooting part. They are the best in town for it, I am not surprised that it’s improved compared to fallout games, that have pretty bad shootings

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      Yea menu navigation is terrible, lack of explanation on how to do anything is confusing, basically no map isn’t great. I’m about 10 hours in and enjoying it, but could have been a lot better.

      Also, maybe it’s just me but I can never tell if I’m buying or selling to a vendor and end up totally messing it up and needing to reload multiple times.

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        “not a failure” I called it frustrating and death by a thousand cuts. Just because I don’t screech failure and send Todd Howard death threats doesn’t mean I’m not being critical of the game. Get some reading comprehension and don’t set the bar at hyperbole. Saying the thing you do 75% of the time is fun isn’t calling it a rousing success either by any means.

    • Agent641@lemmy.world
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      If my therapist and my dealer both failed at getting me to do tgat, what chance you think you have?

    • Trihilis@feddit.nl
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      The negative opinions basically boil down to the following:

      1. people who have played the game and genuinely don’t like it (like asmongold) and have good arguments why they don’t like it. I respect these people opinions. You can tell them apart because they actually name the things they don’t like in the game with constructive arguments.

      2. People who haven’t played the game and probably never will and just regurgitate what the hate train is saying. If you ask them why it usually boils down to “it looks boring”, okay cool have played it? No? Okay is there anything else you don’t like? Then the usual “bethesdaslop” and calling people idiots or shills start. I mean what are you even trying to accomplish? Are they just annoyed others are having fun while they’re angry? I don’t take these people seriously and you can usually easily pick them out of the comments.

      The game will probably get review bombed on metacritic and the likes, I’m calling it now. Just the amount of stupid articles and YouTube make it a self fulfilling prophecy. I won’t give a shit, I’ll try it on gamepass when it comes out. If I like it I will keep playing it and if I don’t I will stop. It’s as simple as that.

      I really don’t see why people feel the need to jump on some hate train just for the sake of disliking something. It’s just as annoying as people who want to be contrarian just to look interesting.

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        People are just weird, and typically have zero foresight.

        I think you’re pretty much spot-on.

        I understand some of the negative reviews, but over-all, I’ve enjoyed it so far. More importantly, it has massive potential.

      • abraxas@lemmy.ml
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        Asmongold gets on my nerves despite the fact he usually has well-conceived opinions. Offhand, do you have a summary of what his complaints are?

        • Trihilis@feddit.nl
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          I don’t really want to rewatch the 4 hour or so stream but off the top of my head’ -ship combat wasn’t fun (he didn’t get it and found it unreasonably hard) -he did not care for the RPG elements and doesn’t like games where you have to play for a lot of hours before it becomes fun -he found the combat clunky compared to other shooter games

          He admitted he probably wasn’t the right audience for the game since he never really liked Bethesda games. He just wanted to try something different. Also story seems to be not that important to him generally. I personally love Bethesda games and can get completely absorbed in them. But I can also definitely understand it’s not for everyone.

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            All that makes sense. I remember him defending P2W action games. And I did stumble onto a reaction video of him laughing at random things that CP2077 thought of but weren’t in Starfield. Fair enough.

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    1 year ago

    I’m not surprised. I haven’t seen vids or played Starfield, but just judging by how Fallout 4 and Skyrim play, I was gonna expect the game to get old and boring really quick between the bland gameplay and milquetoast writing of those two games.

    Oblivion, Fallout 3 and Morrowind were probably their last good games, with Morrowind being Bethesda at their absolute best imo.

      • Goblin_Mode@ttrpg.network
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        1 year ago

        I mean I’m gonna have to agree with the guy though. Skyrim was all but earth shattering… In 2011. Have you tried playing it recently? It feels old and repetitive. There is obviously still some fun to be had and some memorable bits but on the whole it’s just outdated plain and simple.

        I think the vast majority of enjoyment people derive from it is nostalgia driven which I can totally respect, but that only lasts for like 4-5 hours once a year tops. I feel like a new player who never touched it in the golden years would likely get bored fast

        • BigBananaDealer@lemm.ee
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          1 year ago

          yeah i never thought super mario bros was a good game, maybe in the 80s it was but its just boring and repetive today

        • GigglyBobble@kbin.social
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          1 year ago

          No, I haven’t played it recently. I also don’t play Pacman anymore but it still is one of the cornerstones of computer games and a great game. Yes, Skyrim may be bland compared to modern RPGs but so are the others @Poggervania listed.

          • Poggervania@kbin.social
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            1 year ago

            You say that, but you also have younger people who play Bethesda’s older games like Morrowind and Daggerfall to this day and are able to enjoy them in their own right.

            It’s hard to put into words because another poster was right - there’s still some sort of draw to not just Skyrim, but their games in general. It might be nostalgia, it might be the atmosphere, no idea - but when you play the games, it’s just so… blah. Like it’s so close to being good, but they just miss the mark in some capacity.

            Using Morrowind as an example because of how much I like the game, the environment, the atmosphere, and the writing are really well done - but god fucking dammit, I have to game the system in order to maximize my attributes on level up so I don’t die to RNGesus. As a mage, I don’t want to level up Long Blade or Heavy Armor - but I kind of have to because I need more carry weight from Strength and the HP gain from Endurance is not retroactive, so I have to get that to 100 as soon as I can so I don’t die to a sneeze. In Skyrim, they made leaps and bounds in the general combat - which is great, but holy fuck who gives a shit about the world when it effectively goes on pause for you and everybody is as wooden as the trees surrounding them? Fallout 4 is actually a really good gameplay loop and settlements are fun, but I’m not even playing a character - I can say “yes” in three different ways or “not right now” to pretty much every dialogue option and quest, and everybody is “quirky” in the way the cast of The Office is “quirky” it feels like. The writing really misses the mark 90% of the time.

            I think it’s that, at least for me personally, is what makes them boring but still have that draw.

          • Goblin_Mode@ttrpg.network
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            1 year ago

            I’m not denying it’s impact on modern gaming, I’m just saying it’s old. Like it certainly deserves a spot in the gaming hall of fame but it doesn’t really stack up against more modern RPGs. Technology is moving forward and so should games, yet Bethesda is so stuck on Skyrim they have refused to innovate for a comically long time

      • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@lemmy.world
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        1 year ago

        I can get the sentiment about the combat being uninspired and a bit bland, and things being formulaic but… There is still something that draws me in. I really have no words for what it is, but somehow these games suck me in despite their problems and “boring” mechanics.

      • Poggervania@kbin.social
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        1 year ago

        Probably. I haven’t played any of the DLCs, but I just can’t get into Skyrim nowadays because I get quickly bored of it all. The only time I managed to complete all of the quests and the main quest was back at release, but now whenever I play it feels like a slog to go through a painfully bland world and setting. I usually give up after a few hours of playtime, and now I just haven’t played in years.

        Meanwhile, I was around 30-40 hours into my latest Morrowind playthrough before BG3 dropped, and was putting a fair whack of time into Battlespire, so maybe I’m finally becoming old lol.

      • Kuma@lemmy.world
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        1 year ago

        It depends, I think as unmoded would many say it is boring. The whole game is kinda of a meme even tho it wasn’t supposed to be. like killing a chicken and hell breaks loose, and how sweet rolls are an addiction to all the guards, how they keep saying the same thing and seem to live the same life. All of them could just have been one person (or two because there are female guards too). Some npcs are a bit interesting the first few times but it gets old quick.

        I have played skyrim a lot but it is heavily moded. Every new playthrough do I throw in new quests and places, try a different mix of combat mods and Ai mods to make my enemies actually enemies and not just obstacles, everything to make it less monotone. I tried to play it again last month but my motivation just fell and I never felt like playing again.

    • Ser Salty@feddit.de
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      1 year ago

      I’d say Starfield is in a lot of ways a return to form. So far, none of the actual quests I got from NPCs were as simple as “Go there and kill bandits”, like the majority of quests in Fallout 4. Those proc-gen quests have been relegated to Mission Boards for various factions (and there’s also more variety of them. Beyond killing, you have smuggling missions, cargo transport, passenger transport, surveying and some other stuff). Most of the quests I’ve done so far have also been very interesting, I’ve talked my way out of multiple confrontations/bossfight and I’ve robbed a valuable trophy and bank credentials from a luxury cruise ship with not a single shot fired, just using my cunning, persuasion and a little bit of blackmail and bribery. I keep thinking that I am going to get those “please kill those raiders” quests, like when I got a distress call from somebody having trouble with spacers (this games version of generic raiders or bandits), but instead I had to repair communication satellites and negotiate a mutual defense pact with the settlers of that system. Like, I’m 50+ hours in (yes, genuinely) and the game keeps surprising me with new and interesting content. I feel like I’ve barely scratched the surface of the content available.

      Sure, you can’t completely fuck everything up and go murder everyone in the game like in BG3 or FNV or something, but it is actually a really solid RPG. The writing isn’t as deep, philosophical and politically charged as New Vegas, but it’s good. Way better than Fallout 4s main story (and better than Fallout 3s main story, which secretly sucks.) I actually had some interesting conversations in the game and chuckled quite a few times at some of the responses I could choose. My background and traits actually do come up in conversation, even had one of my traits help me win a persuasion minigame (which is actually quite interesting in this as well). Skills like Persuasion, Intimidation and Bribery actually matter and allow you to finish quests in different ways. I get a little bit angry everytime somebody calls it Fallout 4 in space, because unlike Fallout 4 Starfield is actually a roleplaying game, even if it doesn’t live up to the heights of Baldurs Gate 3. If you’re gonna call it anything in space, Oblivion would probably be the most apt comparison.

  • GreenBottles@lemmy.world
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    1 year ago

    I literally spent my entire Labor Day weekend playing this game so anybody that says it’s boring I’d really don’t understand what they’re talking about