I’m currently reading the book “Game On!” About video game history, and had to verify.

When initially designing The Sims, Wright spent a great deal of time researching the fan community of the hugely successful Quake and Quake 2. “I was amazed at the time people were pouring into making their own custom levels,” he told Wired. “So with The Sims, we wanted to make it possible to modify everything. Players could use it as a storytelling platform.”

https://www.shortlist.com/news/15-things-you-probably-didnt-know-about-the-sims-4

    • SoleInvictus@lemmy.blahaj.zone
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      34 minutes ago

      I lost entire weeks of my childhood playing at being an ant.

      Now that I’ve typed that out, bug big chunks of my childhood suddenly make more sense.

      Edit: dammit. I’m leaving that typo because it’s perfect.