The CRB has recommendations for number and level of permanent items by level, but how do you actually select what these are?

It recommends that in place of 1st-level items, giving out mundane stuff including weapons & armour, so would that be things like giving a shortbow user a composite shortbow? Other than composite bows (and full plate, which is outside the 10–20 gp price range it lists anyway), won’t characters usually have started with all the mundane equipment they want?

What other options make sense to give low-level characters?

And as you level up to higher levels, are the bread-and-butter permanent items going to be runes for them to place on their weapons & armour? How do you decide what to give and how to balance the “necessary for balance” with “fun flavourful stuff”?

  • RQG@lemmy.world
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    1 year ago

    The table from the CRB is my basis. I look at the characters and think about what they could use well. Then I look at the items and pick the items that seem useful for the characters and which sound the most fun or thematic or powerful. That’s it.

    • ZagorathOP
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      1 year ago

      Yeah the table seems really good. I’m just not completely clear on how to actually apply it.

      It gives guidance that says a level 1 permanent item can/should be a mundane item:

      When assigning 1st-level permanent items, your best options are armor, weapons, and other gear from Chapter 6 worth between 10 and 20 gp

      I’m confused about this advice, because with the sole exception of upgrading from a basic to a composite short/long bow, everything from Chapter 6 that they might want is probably stuff they’ve already picked for themselves at character creation, or is outside that 20 gp price limit. So I’d love to know if there’s anything I’m missing in applying the advice.

      Aside from that, do you just give your players any magical items? Like, you’d give them a cool sounding sword rather than a rune to put on the sword they’ve already got?

      • RQG@lemmy.world
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        1 year ago

        If there is something a player wasn’t able to afford during creating characters you can reward that. Also for martials having a different damage type available can be a nice reward. Some enemies resist piercing or bludgeoning etc.

        I just reward any items that seems nice. Runes, tune stones, a weapon with nice runes on to transfer. Staves and wands. Scrolls. Potions. Alchemist bombs. Crafting material.