I’m also nostalgic for the era where cheats were easter eggs that enhanced the single-player experience.
Like, as a kid I was interested in Warcraft/Starcraft, but I’m horrible at RTS gameplay. Cheats gave me an out so that I could enjoy the story.
Historically, cheats were essentially debug tools that the developer could use to, say, thoroughly play through a level with unlimited lives. But around the 90s/00s you started to see this shift away from using a complicated code of buttons to activate (Konami Code, IDDQD) to a simple to remember phrase (“PowerOverwhelming,”“GiveUsATank,” “GunsGunsGuns”).
That shift makes me think that the cheats were for the players to enjoy. Otherwise they wouldn’t have fun names to activate them.
I’m also nostalgic for the era where cheats were easter eggs that enhanced the single-player experience.
Like, as a kid I was interested in Warcraft/Starcraft, but I’m horrible at RTS gameplay. Cheats gave me an out so that I could enjoy the story.
Historically, cheats were essentially debug tools that the developer could use to, say, thoroughly play through a level with unlimited lives. But around the 90s/00s you started to see this shift away from using a complicated code of buttons to activate (Konami Code, IDDQD) to a simple to remember phrase (“PowerOverwhelming,”“GiveUsATank,” “GunsGunsGuns”).
That shift makes me think that the cheats were for the players to enjoy. Otherwise they wouldn’t have fun names to activate them.