I was kinda excited for the dlss. But it doesn’t really does much, because the framerate is still really bad in crowded areas. I first thought something was up on my side, and as soon as i got used to it, i left into space and the framerate skyrocketed.
I assume you already know this but just in case - depending on what’s your bottleneck you might want to play around with graphics options (High/Very High to put more work on your GPU).
In general, however, bigger performance gains will most likely come with the final (or at least more advanced) implementation of Vulkan, when multi-threaded-rendering is enabled. That said, we still don’t know how much of an effect it will have and I don’t want to market it as another “Jesus tech that will fix everything” - there’s too much of that around SC already.
Cool. The moment I can actually play at these locations with at least 60fps I will do a little dance.
I was kinda excited for the dlss. But it doesn’t really does much, because the framerate is still really bad in crowded areas. I first thought something was up on my side, and as soon as i got used to it, i left into space and the framerate skyrocketed.
I assume you already know this but just in case - depending on what’s your bottleneck you might want to play around with graphics options (High/Very High to put more work on your GPU).
In general, however, bigger performance gains will most likely come with the final (or at least more advanced) implementation of Vulkan, when multi-threaded-rendering is enabled. That said, we still don’t know how much of an effect it will have and I don’t want to market it as another “Jesus tech that will fix everything” - there’s too much of that around SC already.
For me I think it’s mostly the weather effects and smoke and stuff that causes frame drops. Otherwise it’s fine.