ryepunk [he/him]

Just some pathetic cis white boy from Canada’s worst province who never amounted to much of anything. Work in a grocery store that is mostly okay, but don’t make enough to live off so I’m resigned to just trying to not cry too much every day. I have a partner I dearly love.

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Joined 4 years ago
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Cake day: September 5th, 2020

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  • I’ve really been enjoying ranged touch network of podcasts lately. They have: Baldur’s Gate replay podcasts (mages and murder dad’s), Stephen King book podcasts (just King things), fallout games podcast (too much future), video game academia discussion (game studies study buddies), sci fi/fantasy book club (shelved by genre), A homestar runner retrospective podcast (homestuck made this world)

    I think they’re leftists, they’re certainly anti-liberals at least, and they are funny and knowledgeable about things and I always learn more about anything when I listen to their content.


  • ryepunk [he/him]@hexbear.nettoAsklemmy@lemmy.ml*Permanently Deleted*
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    3 months ago

    There was lots of Atari/intellivision games my dad and uncles had when I was little. But first first? Probably like Combat though, I have several memories of playing at my great uncles house using the weirdest controller ever built, it had like little picture slides you put in that showed what buttons did what for the game.



  • More details, since I’m getting paid to shit now.

    Nearing the end of Lie of P. It has been a very solid souls like game, that is sort of like bloodborne meets sekiro. I’d say I enjoy it more than bloodborne (the worst of the souls games for me) but far less than sekiro. It’s trying to do too much I think, with the only thing that really matter the ability to perfect block a series of boss combos. Which is very meh to me, because the timing always feels not quite there. Sekiro it was forgiving enough on perfect blocks, with your side equipment being solid to assist you in a variety of ways. Lies of P arm parts are seemingly only useful between boss fights. Simply just too slow to be viable against any boss.

    Wo Long, is like a weird half nioh, half sekiro but it leans towards being easier compared to Lies, with plenty of options to offset a skill deficiency and perfect parry being less needed but easier to time as well. It’s a romance of three kingdoms game, which is a setting I adore so after I finish Lies I’m going to dig into some more.

    Golden Idol and it’s DLC have been excellent, a lovely mystery game where you figure what’s happened by clues on the people in a scene and some logic, and some gaming of the systems. I’ll be sad when I finish the final case, but the sequel was announced so hoping it’s good.

    Ravenswatch, is like a single session diablo thingy. You pick a fairy tale hero and try to stop the nightmares. You level up, and are given a choice of two traits to modify your skills, they can increase your power quite radically. It’s in early access with the final act still being made. It’s great to kill slightly less than an hour of time. Quite a bit of grinding to unlock all the traits for each hero though. My favorites being ice queen, beowulf, Aladdin, and the mermaid.

    I’ve always been playing stardew with my partner maybe 3 hours a week when we have time. Been meaning to play more on my own time too but xmas gave me many games to play.

    I also have Mario wonder to start.




  • For a nice simple train game that isn’t really technical or complex I enjoy “Sid Meier’s Railroads!”

    It’s like an arcade tycoon game. Pick an area and you can randomize the geography or use somewhat real life. You can grow cities by supplying products to them. And you’ll have rival companies trying the same, you can buy them out if you’re doing very well. It’s a nice lite game I used to play while listening to podcasts.



  • slice & dice is an extremely fun rogue Lite type party based game where you roll and lock dice that have your abilities on them. Many clever synergies for items and abilities to make obscenely overpowered builds to annihilate the last bosses. Then story over to do it again. There’s no progression mechanics. But you do unlock things to play with as you accomplish things in the game. Has 4 difficulties and a dozen alternate gameplay modes. It has a demo with half a run in it. And it’s about 5 bucks to buy the whole thing. That all you’ll pay. Try demo if you don’t like walk away.


  • I can only manage it with a talk over stream. So I used Remap (Patrick klepak and Rob Zacny and Cado) to get a slight leftist dunk on the whole proceedings.

    I was thoroughly unimpressed barring seeing new titles from a few indie devs I’ve liked and the reveal for monster hunter 6.

    The awards are farce (although this year mostly good titles were nominated, but in such a stacked year any of the nominated games could be seen as acceptable winners) given barely half a minute to say thanks, while Kojima is given 5 minutes to say he’s working on a game. And it feels like a security guard told all the winners that they would have their legs broken if anyone mentions the real world, no mention of either the mass layoffs within game development or the Palestine situation. Because Geoff is a coward who wants to get paid and is afraid of offending anyone especially his friends at the big publishers and advertisers.

    The reveals are mostly garbage slop. the indie stuff is fine because they just announce a game quickly and show some gameplay and move on. But AAA bullshit is just big long reveals with no gameplay and you just wonder what the game is, until Geoff says “wow what a game, I saw it a few months ago and let me tell you to keep your eye on that title!”

    Basically avoid the show at all costs unless you have streamers you enjoy and trust to dunk on the shitty show.



  • Podcast games are generally games that you are very good at, but also require input at only one level. That’s why being very good at the game helps a game become a podcast game, you can turn off your brain to the plot or thinking parts of the game and just vibe on instincts.

    So rogue like games often become podcast games for me. But only after I’ve mastered the loop and the plot isn’t happening.

    For me diablo games and it’s clones. Slay the spire, enter the gungeon, monster hunter. Vampire survivor type games can be good but sometimes you get focused on completing objectives which can mean I lose focus on the podcast for the game. The second playthru of a dark souls type game are usually good podcast games too. Or anything where you’re grinding for a bit to earn levels.


  • I played Sea of stars. It’s good but simple, chrono trigger Mario rpg type game. Good vibes, I cried. I’m playing their previous game the messenger now, I’ve beat it once but nice to see connections to sea of stars.

    I played punch club 2, it is very mediocre management tycoon approach to boxing/mma. Too many reference jokes and the plot is pants on head farcical.

    I’ve started disco elysium, physical build, sorry cop. I looked at the body explored the doomed commercial complex and keep not finding the commitment to dig into it. I really need to focus to play rpg games. Especially good ones.

    There’s some void game that has me very intrigued and I might buy it. Everything I’ve heard says it starts as a basic sokoban game that becomes something way more so that could be neat.