Also been enjoying Sea of Stars, it’s like the modern love child of Super Mario RPG, Lunar and Chrono Trigger
Indie Game Developer working in the San Francisco Bay Area.
Also been enjoying Sea of Stars, it’s like the modern love child of Super Mario RPG, Lunar and Chrono Trigger
Dnsimple for me. Swapped from GoDaddy like 10 years ago and haven’t really felt the need to explore elsewhere, the costs are pretty good and never had any issues.
I love my duxtop induction, but you should make sure all your pots and pans are compatible with induction, only my cast irons work with mine.
Just put the card in your wallet and scan it like a metro pass card.
I’m using Connect on Android and it’s been pretty flawless. Until I see a reason to swap, or a less insane paid version I’ll just keep using this.
Re-iterating TeaHands and Walops points. I think for me the biggest one is to start small. Like…pick something small, and then go smaller than that. I find that it can be useful to set a bronze/silver/gold endpoint for yourself:
This can help with motivation, because “failing” can often make you stop working because you de-motivated yourself, but not quite reaching your furthest estimation is motivation to push yourself.
Also something to keep in mind is that if you don’t make your bronze goal at first, this just means that you have a skill that needs to be improved: scoping. This is something everybody struggles with. I have been a professional gamedev for 10 years and I still scope things to how I think things should go, or I scope time to “feature-complete” (ie it ticks the all the boxes it was supposed to), but not “complete” (there might be bugs, the art doesn’t look right/etc…)
Also, version control is super useful, not just for tracking down bugs as Walop called out, but also for motivation. If you commit at least one thing at the end of everyday, you are basically keeping a journal of your work. This can be useful to look back on and realize even if you feel like you didnt get that much done, you can go back and see “hey I actually did all this stuff over the last week!”
The containers are useful for having multiple accounts. Eg I have a work tab that has my work Gmail/PayPal/etc accounts logged in, so I can easily switch contexts without closing all my other tabs/windows
+1 for the Sofle, I love mine, just built a wireless version so I can take it on the go.
I have a pretty basic org-roam setup I think. I keep my org files all in a directory called “org” that I sync with syncthing (previously I used Dropbox), and whenever I setup a new machine, I just grab that folder and put it at my user root (with Dropbox I would just symlink the folder from “~/Dropbox/org” to “~/org”).
Now no matter what machine I am on and where I make my changes I have them all up to date.
I generally have large nodes that contain all my knowledge, and I split them up as they get too big. E.g I used to have a single UnityEngine node, but over time I have split it up into many different nodes: EditorWindow, ScriptableObjects/UnitTesting/etc…
I have at least one node for each of my projects, and there is a “Tasklist” heading in each of those project nodes which contain all my TODOs, those project files are tagged with the name of the project, so that I can easily write an org-agenda search to grab all the TODOs from a single project into a single view without anything else I have stored in the file (which includes a project synopsis, architecture notes/UML diagrams, general notes, etcc…).
Since I am already in emacs when I am writing code, this keep it very simple for me to have this information as accessible as all my code files are. When I discover a new language feature or have to look something up, I just open up the node for that language, and put that new information in, linking to the source where i grabbed that snippet, or where the full MSDN documentation is stored if I need to go more in depth that my short description I write it. Copying down the information helps me internalize it, and I can easily just search through that file for information I have stored. This means that even if I don’t have internet access, I have access to all my previously looked up information I maybe have forgotten.
undefined> trying to have an async conversation over time on Discord (and other IM solutions) is garbage compared to forum threads. While Discord added threading, in my experience not enough people have either adopted it ,or use it properly.
I agree wholeheartedly, Discord is great for being a live chatroom, and for chatting over voice chat with friends, for any other purpose it is awful, and I am so baffled by so many product decisions to move to Discord. I feel like its a bunch of younger kids that played with their friends on it, and it has become the Hammer they use for every communication scenario, when most things are not nails.
I don’t have much sympathy for this. If you really just care about the community, then just move the community to lemmy/kbin/discord/irc/whatever. These people are just afraid to lose their power over the community, not the community itself.
I don’t have much sympathy for this. If you really just care about the community, then just move the community to lemmy/kbin/discord/irc/whatever. These people are just afraid to lose their power over the community, not the community itself.
Over 50% isn’t too bad at this point in the game. We’ll see if it drops lower over/after the weekend, but that is still a significant portion of subreddits, which are the only thing that generates content for reddit. I don’t this this will actually do anything, and I am done with reddit now. I never felt attached to it, and I have found active communities on lemmy for most of my subs, and the community is way better here. I don’t need reddit anymore.
Lumberyard was just a fork of cryengine, that’s not what required a rewrite. They threw away all the FPS work that they hired a company to make for them, and redid that from scratch, and then also just rewrite systems all the time because they have no plan.
Star Citizen is the freelancer sequel, it’s just stuck in development hell
A Hat in Time and Yooka Kaylee scratch that Banjo itch pretty well.
The first time playing Elite with a headset was magical. Looking around my ship and while flying through space (or even just while sitting docked in the stations), and the spatial audio coupled with VR just put shivers down my spine. That engine whine chefs kiss
SSDs have been around for a long time, and have been affordable for quite a while now. While optimization should always be happening on the developer side, its not crazy to start requiring 30+ year old technology to use modern games.
I feel like Unity has just cut off the top of their user funnel with this and guaranteed their slow fall into obsolescence. Large companies using Unity won’t move away immediately, neither will many indie devs currently working on projects they are too deep into to pivot. But any new game developer will either go to Unreal or Godot if they want something ready made to ship. Companies will see what all the new talent is using, and will slowly start moving away from wanting to use Unity, since their incoming employees have other skills.
It won’t be a fast death. The “leaked” cap at 4% will quiet people down and not make anyone go bankrupt, but I do think they have irreversibly hurt their future with this wild swing.