original: @hankskyjames777
I’m talking about 3D here (ik about the first lemmy link talking about slow games)
neither very efficient nor suited for realtime
only in itself, it can be “temporarily solved” using an extension (like what Forgejo has for relations to Git, e.g. commits) for 3d and realtime, it could be something like how godot implements P2P multiplayer (over ICE/TURN/STUN)
Fedierse admins get your PeerTube instances ready, they’re coming to move