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Joined 1 year ago
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Cake day: July 24th, 2023

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  • Two weeks truly isn’t enough. I know it’s not standard everywhere, but 3 months ought to be the minimum. The first 3 months of an infant’s life is a huge learning curve that requires lots of time and attention. If you are able to split parenting duties, it will make the whole experience a lot more manageable and enjoyable.

    Since it sounds like your company doesn’t have a well defined policy, try asking your hr for a longer paternity leave. It’s way too common for paternity leave to be short changed, or for fathers to opt for shorter leave.







  • To me, a pan for a lazy cook means easy to clean, and you don’t need to worry about what you cook in it. I wouldn’t care about what types of utensils you need, because a true lazy person would simply throw out all of ones you can’t use.

    With that in mind, I think an oven-safe ceramic nonstick pan is your best bet. The nonstick is great for both cooking and cleanup, and unlike a cast iron you don’t need to worry about acidic foods or reseasoning. If all you own are silicone utensils, the only downside is that you can’t crank the heat up too much. And even then, all that does shorten the lifespan of its nonstick properties, at which point you’re no worse off than a steel pan.


  • Beyond the Bestiary books, I’ve been using Mimic Fight Club to build encounters: https://mimic-fight-club.github.io/ It’s really great for scaling encounters to the party size and level, and it’s useful even if you are just searching and filtering.

    I have noticed a lack of normal humanoid enemies though. There have been a lot of battles against Kobold Scouts reskinned as “bandits”.

    For treasure, I refer to the Treasure By Level chart (11-1) on page 536 and the Party Treasure By Level chart (10-9) on 509. I try to find something appropriate for the area the treasure would be in, failing that, I start looking at spells to use for scrolls or wands. I tend to use the 10-9 chart as a minimum baseline and add more on top of that, but my group tends to forget the items they have, so your mileage may vary.


  • I really loved the system used in Firewatch. It was similar to the Telltale system where you have a set of dialogue options, a limited time to respond, and silence is a valid option, but the game didn’t “pause” to let you choose. You could continue walking around and explore your surroundings during these conversations, which is very nice in a game about walking around in the woods. It also took into account context from earlier conversations to make later ones feel more specific and personal.

    The developers gave a great talk about the dialogue system in GDC17: https://youtu.be/wj-2vbiyHnI