I make comics sometimes: https://linktr.ee/ahdok

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Cake day: July 13th, 2023

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  • Crawford’s statement there makes it clear that he believes “being turned to dust” kills you. He believes it’s so obvious that he doesn’t need to explain it. That’s why his statement just takes “you’re killed” as a given.

    The rules aren’t written in such a fashion as to very slowly and patiently explain every possible interpretation to you and hold-your hand to finding the correct one. They assume you have a basic reading comprehension. It’s not really WotC’s job to fix that if it’s a failed assumption.

    WotC don’t issue errata for stuff like this, because they think the argument is facially stupid. If they issued errata for every facially stupid argument, then the errata document would become so large that it’d be unusable - there’s an infinite well of dumb takes that don’t require an errata to clean up.

    That’s the job of your DM.


  • Well, regardless of anything, WotC can’t prevent this kind of argument by “writing better rules.” This isn’t the kind of “gotcha” edge case they should need to cover - that’s what the DM is for.

    Rules lawyers will always appeal to the “the rules don’t explicitly state a caveat the one weird edge case I made up that’s plainly not intended” as if it’s a valid position. You can’t build a system this complex and exhaustively cover every take, and the intended mechanism for handling this is that the DM decides if they’ll accept such things or not. That depends on your DM and table culture.


    As a general piece of advice, this is an extreme level of “the rules don’t explicitly say the exact thing I think they should say with the exact wording I demand of them, so therefore my take is RAW”. Most DMs would probably not want to keep running a game where this happens regularly. It’s exhausting, and they’d rather be getting on with the game, or they’d rather be crafting new NPCs and side-stories. My advice would be to talk things over with your DM away from the table to see what style of game they enjoy before deploying something like this at the table.

    You specifically asked for where in RAW it says you can’t do this. Cephalotrocity correctly identified the part of RAW that’s supposed to do that for you. It’s up to you whether you want to accept that or not. It’s up to your DM if they want to play with you or not.


    Given all this, you asked “where does the RAW say you can’t do this” and you’ve been shown the section that’s supposed to do that I don’t have much more advice for you - your question has been answered.

    I’m going back to drawing silly comics instead.


  • Ahdok@ttrpg.networktoRPGMemes @ttrpg.network(dnd 5e) Prove me wrong, RAW
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    19 hours ago

    The RAW makes a lot of assumptions about the reading comprehension of the reader though. If you want the RAW to hold your hand through understanding basic English, then you’re always going to have these problems.

    Look, in your opening post, you state “Clearly, if they intended for disintegration to kill you, they’d have said so.”

    They HAVE said so. Crawford has explicitly clarified this.



  • Ahdok@ttrpg.networktoRPGMemes @ttrpg.network(dnd 5e) Prove me wrong, RAW
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    19 hours ago

    The “present tense” argument is that “the creature can only be restored to life” describes the current state of the creature. It’s currently possible to restore the creature to life using wish, and therefore they are currently not alive. This is a plain reading of the RAW, and it’s inconsistent with the entire cohort of the rules to claim otherwise.

    If that’s not good enough for you, then it’s also the intention of “reduced to a pile of grey dust” is that players will be intelligent enough to know that dust is an object, and not a creature. There’s no statblock for the dust because objects don’t have creature stat blocks.

    If THAT’S not good enough for you, it’s the intention of the rules that the players use common sense when reading them.

    If THAT’S not good enough for you, Crawford has explicitly stated that if disintegrate reduces you to 0hp, you’re killed - and he wrote the rule.

    Any of these four arguments should be enough for a DM to be able to make a sensible ruling here, although normally I don’t rely on an appeal-to-Crawford for rulings.


    If you want to play a slapstick comedy style campaign where your DM allows things to happen outside of RAW because they’re silly or fun or whatever - there’s nothing stopping you. The joy of DnD is you can play the game however you like, so long as your group are happy with that.


  • If this was the intent of the rules, it would be expressed in explicit, unambiguous language. They don’t write contingency rules for possible future events that haven’t happened this way, and if you interpret rules documents this way, then everything becomes an argument.

    The implication of “the creature can only be restored to life by (x)…” is present tense. It applies to the current state of the game following the events described. The language “unattended objects catch fire” in fireball doesn’t mean “unattended objects in the area of a fireball will catch fire if someone sets fire to them.” it means they catch fire.

    Language in rules doesn’t ambiguously cater to a potential future state of the game that may not occur. It is describing the current state of the game, like the rules do in all other situations.





  • Yeah. I also sometimes break the panel borders this way too, to avoid tangenting. Addis’ fingers in the first panel actually break out of it very slightly here.

    In Making Comics Scott McCloud talks about these techniques as “fourth wall breaks” - if your characters significantly overlap the framework scaffolding of the comic itself (speech bubbles, panel borders, gutters, other panels etc) it can serve to build up dramatic intensity, especially when combined with other techniques like oversized letters, or dramatic panel shapes, or intense forshortening.

    Here, the purpose is much less grandiose… I have a limited size for the panel on the page, and speech bubbles take up a LOT of real estate (especially with this much dialogue.) This forces me to squish my art into the remaining space, but I can get a little more of it out if I disrespect the panel apparatus.


  • Yes. One of the benefits of this is that it makes my visual style rather unique - I often get asked what digital brushes I’m using to get these pencil textures, and the answer is “pencils.” One of the downsides is it means it’s quite slow to make new pictures.

    I used to hand-letter, but lettering is a surprisingly slow and taxing job, and I found myself spending a lot of time touching it up digitally, so now I use a font I made from my own handwriting.

    Here’s an image showing many of the physical media brands and tools I use. Notes:

    • The primary pigment liner width I use is 0.2, I use the 0.05 for very fine lines sometimes.
    • I have replaced the pentel p203 pencil with a Spoke-4-Titanium, although the Spoke pencil still uses a P203 mechanism

    Here’s a step-by-step showing how it looks as I go

    And, here’s a photo of the pencilwork for this specific comic :D




  • Yep.

    As best I can find, rooting through old Forgotten Realms lore, the colours of the Tymoran church are normally blue and silver.

    For my comics, I made the Tower of Luck use green as it’s main colour for stuff, to mimic the green baize of gambling tables. Gold accents to symbolize wealth - since the Tower of Luck is much more focused on luck and gambling than the good fortune and karma focus that the rest of the faith normally has. It’s my general intention to slip gambling references and symbology into the church whenever the characters are there.



  • I’ve found that almost every one-shot I played in took 2-3 sessions.

    I’ve managed to run 100% of my one-shots to time though, Here are some tips that can help with that.

    • Always schedule an encounter before the final battle that’s an optional scene, take it out if you’re over-running.
    • Make sure to have NPCs around who can hurry the characters along if they’re dawdling too much.
    • Write plotlines that contain an element that motivates the characters to solve them soon (e.g. kidnapping, escaping villains, deadlines for results.)
    • Make regular sacrifices to Chronos, the god of time.
    • Try to run scenarios where the characters start already knowing each other, so introductions can be sorted out in summary during the introduction, rather than at the table during play.
    • Release a swarm of ravenous goats into the room 15 minutes before the session is supposed to end.
    • Make sure your that your one-shot is planned to take about half the time that your group could spend at the table, so you can over-run a little without trouble.
    • Try to keep table-talk to a minimum, request players put their phones away before you start.
    • Plan to have food after the one-shot finishes, so people start getting hungry and push the game along.


  • That’s a fair assessment - although Rime of the Frostmaiden takes place just north of the coloured region (the ten towns aren’t really on that map at all.)

    Of course, one of the advantages of this is that you have a vast amount of “undefined” space to grow your campaign into if you want to make something up. Need to set your game in a kingdom with a monarch and political dealings? Why not Cormyr or Sembia? It’s not like there’s any published materials on what’s been going on there in the last 200 years. Want a place where the Zhentharim are in charge and the local towns and villages are under the control of warring mercenary groups? How about the north Moonsea area, where Zenthil Keep is? Want to convert your game to a steampunk campaign without leaving Forgotten Realms? Boy do I have boat tickets to Lantan that you would love.

    While none of this stuff has recent lore, the Forgotten Realms wiki has some surface level detail for everywhere, mostly cribbed from older editions. It’s a really good resource if you want to take your campaign somewhere more exploratory, just have a read of what was there, and build your campaign ideas on top of it. Works a treat I think.