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Joined 1 year ago
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Cake day: June 14th, 2023

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  • This was perhaps the most beautifully crafted jrpg I’ll never finish. While the nostalgia hit me like a truck, after just some 8 hours I just felt I had played it all. The graphics and the music may be the very best in the genre, but the gameplay left much to be desired. Time-based inputs are nice (though they do get tiresome after a while), but there’s just no substance in the gameplay. Progression is slow af, and I didn’t feel there was much to unlock other than higher numbers, which are meh.

    Amazing piece of art, though.



  • Unlike many others here, I did enjoy Trials of Mana, so I am looking forward to this one. Looks amazing!

    …except for that generic shonen hero. I am so done with games with generic shonen mc. I get that the new generation has to start somewhere, but it’d be nice to see more variaty in mc characters. Or on the very least let us create our own.







  • That’s a very good point. When I DM, I always let the players avoid any unnecessary rolling, especially if they get into character and describe what they do, if so they want. Something like, “you can skip rolling, and this happens, or you can roll and try a better outcome, but also risk a worst one.” Works wonders with all kinds of skills. For example, (in PF2e), you can spend two actions to climb that wall, with no need of rolling, or spend one action and an Athletics check to see if you can do it faster.


  • The author may have a good point–though I’m honestly not entirely sure they do–, but even if the D20 vs DC turns the experience into a gamist simulation, what is exactly the problem? Personally, I’d rather play a game of dice than “mother may I” with the DM.

    I’ve been playing since 2e, and I very much enjoy the mechanical aspect of the game, to the point that I grew tired of 5e lax and vague rules and moved to PF. That doesn’t mean 5e is bad, it’s just something different from what I want, and that is ok.