Alert.
It’s broken. The initiative die in BG3 is a d4, which makes the bonus from alert game-breakingly good.
Alert.
It’s broken. The initiative die in BG3 is a d4, which makes the bonus from alert game-breakingly good.
I am honestly not sure if you’re joking or not
Nice writeup!
A few minor things:
Very good work otherwise. Keep it up!
As hard as it was to get, The Tower of Power was solid, standing erect over the competition.
This wrinkly, flaccid dingle-dangle pales in comparison to the pitch-black proud pillar of raw potent power of the original.
I think bloodborne holds a lot of reverence because of the themes it portrays. Besides Sekiro, which also has a cult following, all the other Souls games are based in and around medieval fantasy of some sort.
Bloodborne starts in Victorian England with a Van Helsing story and the descends into Lovecraft really fast. For a lot of people, myself included, that’s inherently a more interesting setting than medieval fantasy. People who are into victorian England are really passionate about it, and people who are into Lovecraft are really into Lovecraft.
It’s an excellent game, was a lot of peoples first From Software game, and unlike the majority of big titles from that time period, hasn’t been ported, updated or remastered.
Additionally, out of all the “Souls” games, Bloodborne is still the only one that can’t be played at over 30fps.
Puts on mask pretending to be Sony
“Bloodwha? Whatborne? Never heard this word before in my life. Doesn’t look anything to me”
And xtremesystems.org :(
Ahh well see here, this checks out you see.
Trump said eat. We export the most bacon, but nobody talks about whether or not we eat much of the stuff.
For all those replying with “well yes, we already knew this”.
Yes, but now you have the numbers to back up the conclusions you’ve already drawn.
Of course food produced from plants will be environmentally better than those made from animals, but now, next time you see someone actually doubting that, you can rebuff them with numbers and science.
Ep 45 & 46: Xbox Underground
Ep 92: The Pirate Bay
Both are fantastic.
Steven Seagal fatly going around corners.
Noted!
Aaaand thats going on my To Listen list.
Kind of hungering for new podcasts right now, and this sounds like one I didn’t know I needed.
Thanks!
Well written.
I think an important concept to introduce is Pulse Width Modulation, or PWM for short.
Normal AC Power coming out of wall looks like a sine wave, in that it smoothly cycles between +110/240V and -110/240V. This means that 50% of the time the voltage is positive and 50% of the time the voltage is negative.
PWM usually deals with signals which are either entirely on or off, with no transiton between them. This way, you can vary the amount of “power” delivered by varying how much of the time the signal is on and how much of the time it’s off.
Dimmers usually modify the sine way in a way that tries to accomplish the same thing, by chopping up the signal to make the effective “on” time be shorter than 50%.
With non-dimmable LEDs, this messes with the AC to DC circuitry in the lamp in the way slazer2au says, because the lamp doesn’t retain enough power between two on-cycles to stay on.
I’m gonna need a link for this.
I’m having a shitty morning and this sounds like just the thing to cheer me up.
Agree, with arguments: https://www.theguardian.com/news/2018/apr/27/bulldoze-the-business-school
The verticality is absolutely the best part. My biggest gripe with Elden Rings world is that it’s an “open world” game in kind of the same way Ubi games are. Traversal is largely trivial, so you stop paying attention to the map after you’ve reached major areas.
In my opinion, Dark Souls I is also an open world game, but instead of a 2D map all the zones are tangled up together in a confusing but interesting web.
Shadow of the Erdtree brought some of that back by having zones stacked on top of each other to a much heavier degree than the base game, while also segmenting off geographically close regions.
I wanted to be a level designer for a lot of years, so this is admittedly a bit of a soft spot for me, but I absolutely loved having the game world come at you as as a challenge, almost a character to be fought and bested, outside the legacy dungeons.
That was an absolutely spectacular read. Thank you so much.