• 3 Posts
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Joined 1 year ago
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Cake day: June 11th, 2023

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  • I semi-regularly dream that I’m playing a video game, but it usually is a more like a hybrid between controlling a video game character, and being the actual character.

    It usually manifests itself as some alternate reality version of WoW (because I’ve played that more than any other game, I assume). Sometimes I even think to myself, “it’s amazing that I’ve never seen this part of WoW before!”







  • There are absolutely irreparable consequences to your actions in this game. You have to “plan ahead” in the sense that you have to be sure what path you want to go down because other paths will become closed or non-existent. It also is sometimes not obvious which path makes the most sense to take, which is by design.

    Without trying to spoil anything, I made a mistake with one of my characters which caused them to permanently leave the group and I can’t get them back.




  • My friends and I started playing DnD during COVID. We’re all at least normal intelligence, college educated people (I even work in a job where I regularly research federal regulations, so I’m used to navigating complex rules). Our biggest complaint was how obtuse and difficult to pin down some of the rules in this game are.

    Six of us spent a half hour trying to figure out how darkvision works, and the answers we found online didn’t seem to match up with what we were reading in the handbook. You would find something mentioning darkvision, but it wouldn’t explain how it worked. Then somewhere else would say something different about darkvision. It seemed like you needed to go to multiple different sections of the handbook to piece everything together. We encountered multiple instances of this.

    Our one friend defended it all saying it’s deliberately obtuse to allow for DM flexibility, but most of us disagree with that approach. The rules should be explicitly stated, and then a caveat added that all rules are flexible if the DM wants them to be. There should not be a debatable way to play the game, as far as official rules are concerned. How you bend the rules is entirely up to you.




  • I think happiness is a misunderstood concept. It’s something that many people take for granted when they’re young, but as they get older it seems to wane and comes with a lot more caveats. Your baseline used to be happy, but now your baseline is more neutral. You spend 80% of your time being neither happy nor sad. The idea of being happy all the time is sort of a farce, and I tend to assume people who claim to be are either lying or stupid.

    Happiness is more about taking a step back from your life and viewing it all in one big picture. If you like what you see, then you can consider yourself happy, even if that doesn’t mean you’re smiling about it right this moment.






  • This is a microcosm of how employment works in the world at large.

    You aren’t paid based upon how difficult your job is, nor are you paid strictly based on how much value you add. You’re paid based on a function of value added, AND how replaceable you are. Essentially supply vs demand. If your job is hard and you add a ton of value, but you’re easily replaceable, then you won’t make much money. There’s just too much supply. It doesn’t matter that RBs are important if you can just throw a rock and hit someone who can fill the role.

    Likewise if you’re difficult to replace, but don’t add a ton of value you also won’t make a lot of money. My best guess for an example of this would be long snappers.


  • I think this is terrible advice for most people. You only need to spend like an hour in the airport to avoid missing a flight. Most people don’t fly often enough to get much actual gain from pushing this boundary. The only person I knew who would push the envelope like this was someone who flew every week for work. That makes sense to me, because you’re saving two hours every week for years. If you’re only flying a few times a year just pack a book and ensure you make your flight on time.