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Joined 1 year ago
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Cake day: June 14th, 2023

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  • I think the price is fair from a labour point of view, however, I feel like there may be an issue of offer and demand.

    If you are not doing a specific commission (someone asked for it) who is going to buy it? I don’t see many people spending that much money on an utilitarian object where the art, for how nice it is, isn’t going to add much.

    You may find someone for which money is not an issue and want something “extravagant” on display in their office, like a lawyer or a doctor. But I think is a small niche.

    This also taking into consideration how sturdy the piece is. A regular folder can get damaged pretty quickly, which may put people off from buying it. Which may be doubly so if the art could get scratched or is unprotected.





  • Not really both Krita and GIMP works mainly on raster images like Photoshop. Illustator is a vector graphic software. The closest foss relative of which would be Inkscape.

    The thing is, Photoshop was born as a photo manipulation tool but the drawing functionality has become an industry standard (I think mostly because they give free licenses to students). GIMP is a photo manipulation tool and Krita is a digital painting software. They have overlap but neither of them aim at replacing Photoshop as a whole. GIMP may be the closest match. Krita is more comparable to ClipStudio or Corel painter imo.


  • I may be old fashioned, but I love to start in a tavern. It’s a place that can have a lot of npcs hanging around that can be introduced and then reappear later in the adventure.

    Usually I prefer to start with the party already formed, or have the characters have a connection between each other from before the start of the adventure. Imo it speeds up the initial stages of the game and gives everyone a preexisting reason to be in the party.

    I had some pain in the past with players that didn’t want to find a reason for their character to join the party, and asking them to have one as a prerequisite can help to filter too mich edginess from the scene.

    I also like to start with combat or some other dangerous situation. I start with some talking and a breef introduction to the aim of the adventure, then have something unexpected interrupt the talking, a fight, then back to the talking.