• 11 Posts
  • 19 Comments
Joined 1 year ago
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Cake day: June 9th, 2023

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  • I had many issues running Arch+Wayland+nvidia because, as a long-time i3 user, I figured that migrating to Sway would be the best choice based on so many people in the community talking about it. I tried moving over several times, every few months to see if the experience had improved but each time I got frustrated with how terrible and buggy the environment was.

    Trying out Hyprland was a complete game-changer. I’ve been running it full-time for about 2 months and it’s completely stable, supports everything I need to run, and is more efficient: the battery on my laptop lasts about 30% longer compared to my i3/picom/X11 setup.

    So yeah, I highly recommend Hyprland if you’ve tried sway in the past and didn’t get anywhere with it.







  • Ahhh, e17 - I’ve got memories of building it from either cvs or svn at the time as soon as it was announced by rasterman on Slashdot.

    e17 was my daily driver for a long time. It looked very pretty, before compositing was even a thing on the desktop, all without sacrificing performance. The biggest downside was that it wrote its configs as binary blobs which frequently broke as new development releases came out.







  • Using hyprland+nvidia, I’ve had good luck using this screen_shader command:

    hyprctl keyword decoration:screen_shader /path/to/flux.glsl
    

    Where flux.glsl is

    // blue light filter shader
    // values from https://reshade.me/forum/shader-discussion/3673-blue-light-filter-similar-to-f-lux
    
    precision mediump float;
    varying vec2 v_texcoord;
    uniform sampler2D tex;
    
    void main() {
    
        vec4 pixColor = texture2D(tex, v_texcoord);
    
        // green
        pixColor[1] *= 0.855;
    
        // blue
        pixColor[2] *= 0.725;
    
        gl_FragColor = pixColor;
    }