• 11 Posts
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Joined 1 year ago
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Cake day: June 7th, 2023

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  • These minis look great, and I love the writeup of exactly how you got them this way!

    I’m a huge fan of the skin of the Spined Devils, that’s pretty perfect. What kind of purple did you use as a base there?

    Also really love the peg leg devil, such a clever way to deal with a failed print! And at least in the picture you really can’t tell it wasn’t supposed to look that way at first.

    And about the fireball: my advice would be to get bright/light yellow in the recesses. LIke a wash, but then to lighten it instead of darken. It can be a bit tricky depending on what’s underneath it, getting the light colors opaque enough. But for me, that works wonder in giving glow effects.

    Really cool work, thanks for sharing!


  • I like it a lot! I don’t have experience using such mechanics in TTRPGs, though I feel the same way about the disappointment of rolling low. However there’s a few boardgames that come to mind that use similar mechanics, which are great. In Oathsworn: Into the Deepwood you have lots of tokens that you can use to buff your rolls/draws, but if you fail you get back everything you spent and you get to pick a new one on top of that. It actually has an extra sort of luck mitigation on top of that; random results are determined by custom dice, but all dice have a deck of cards equivalent that has all dice sides 3 times. You don’t shuffle them in between draws, so as you go the results get more and more predictable. Would really enjoy having more games with such (bad) luck mitigating mechanics!





  • I’m not opposed to crowdfunding tabletop games in principle. Even bigger companies might need some guaranteed cash up front before ordering a huge print run of their product. In that respect, it’s basically a preorder.

    However, there’s a lot of habits surrounding kickstarters that I could really do without. Arbitrary funding goals and contrived stretch goals (“we can make a game if we get funded at 40k, but now that we have 2m we can give you the game as intended all these extra bits!”), preying on FOMO, overpromising and underdelivering, launching half baked and undeveloped ideas as a kickstarter, etc. All of that just screams to me that their main goal is taking my money, instead of creating an awesome game and being solvent while doing so.

    I don’t really do crowdfunding games anymore. Instead I wait until it hits retail, pick up a second hand copy if it doesn’t, or just don’t buy it. There are exceptions to this of companies I trust to deliver, but they’re few and far between.

    That said, I kind of like what Cephalofair is doing with their current Gloomhaven campaign on Backerkit. It’s basically a preorder for a bunch of new products that’ll go in production soon, clear information, no extra FOMO bullshit, lots of content creation and events around the new products, and a really good deal compared to MRSP (and historically, their crowdfunding campaigns have been by far the cheapest way to get their products).







  • I’ve had a bit of a low gaming week, only played

    D&D 5e (1x 4p): We’re taking a bit of a break from our main campaign that’s been running for 5 or 6 years, and one of the players is DMing a few sessions of something from the Wild Beyond the Witchlight book. We’re enjoying the very strange Witchlight Carnaval! I play a Fairy druid, and as I discovered as we started playing, my character has ADHD. I’m really enjoying the silliness of the setting, and the DM is fantastic at doing silly voices which fits so well!

    Bonus question of the week: one game I recommend to almost anyone is The Crew. Cooperative games are enjoyed by almost anyone, the rules are so simple to explain and fit pretty much everyone’s attention span, games are short but you can play it for hours too, and depending on experience and skill you can dramatically adjust the difficulty. And it’s cheap and small and easy to bring places. Great game all round!









  • I’m not sure, to be honest. I feel like only very few crowdfunding projects constitute “news” (and how do you decide what to include and what not?), and there’s plenty of people who don’t care for crowdfunding at all.

    Perhaps better, the person who did an excellent weekly crowdfunding roundup on r/boardgames is also on lemmy. Perhaps we could include their posts here?



  • Ooh, there’s plenty!

    • Frosthaven with my partner, we have the game set up on our gaming table so we can easily play a session whenever we want to. Which is almost daily.

    • Oathsworn also with my partner, it’s a campaign game with epic miniatures and we make sure to paint each new one that unlocks each chapter, so there’s a bit more time in between each of the games.

    • D&D 5e with a group of friends, we’ve been playing for over 5 years already. We used to play every other week, but life gets in the way so now it’s once every 3-4 weeks. It’s an amazing entirely homebrew campaign. I play a pretty “normal” Dwarf fighter who’s having an adventure with her whacky crazy friends. I love them all.

    • Clank! Legacy with some good friends, although we took a bit of a break from competitive games and now just play coop games when we see each other!


  • Foon@beehaw.orgMtoTabletop Gaming@beehaw.orgSolo games?
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    1 year ago

    I see you’ve already gotten a lot of great suggestions, but I’ll add two more that I haven’t seen yet:

    • Spirit Island: A fantastic game in which you play a nature spirit defending their island from the invading settlers. Great opportunities for tactical decisions, with very little luck involved. All the different spirits you can play are unique, and make each game entirely different.

    • Sprawlopolis: A Button Shy game, this game consists of 18 cards only (it fits in your pocket). All cards have city blocks, parks, and roads on them. You put the cards down one by one, adjacent or (partially) on top of others, and build your city. Each card has scoring conditions on its back, and every game you pick 3, so you always have different goals for winning. Pretty challenging game! It’s quick to play and due to its size you can bring it anywhere with you.