Hey folks! First time poster and keen to get involved with the community.

I’m looking to all of you for any recommendations for an engine that’d suit what I’m looking to do. First and foremost, I have next to zero experience in developing, coding and all that jazz but once I know what engine to work with I’m keen to get to learning.

What engine would most suit a RPG game that’s 2.5D isometric view, is kind to new developers and has a whole load of reference material so I can teach myself as I go?

I’m fully aware that y’all probably need more information to work on so I’m happy to answer any questions that’ll help narrow down what I’m after.

Thanks!

  • OsrsNeedsF2P@lemmy.ml
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    6 months ago

    Unreal is heavy, and while you can make games without any coding knowledge, it’s more for super fancy 3D games.

    Unity and Godot are a bit simpler and more casual. Unity is ripe with issues and Godot is a little more immature. I would recommend Godot if you care about open source/community vibes, or Unity if you want more powerful features.

    I wish there were better 2D or 2.5D dedicated engines, since imo most games don’t require 3D to be cool, but I don’t personally know any good ones (RIP Flash)

    • kakes@sh.itjust.works
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      6 months ago

      GameMaker is a pretty good 2D game engine. I used it up until Yoyo Games pushed me out by making it prohibitively expensive with the release of Studio - but from what I hear, they’ve recently reversed course on their pricing in a good way.

      I originally learned how to write code using the (very easy to learn) drag and drop editor in GameMaker 6, and I’m now a professional software developer, so I guess it holds a special place in my heart, haha.

    • Penbrook@lemmy.worldOP
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      6 months ago

      Thanks for the suggestions. I was initially looking at RPG Maker but when I saw that it can’t really handle isometric views I was a bit put off it. Well, that and the price of it…

    • SatouKazuma@ani.social
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      6 months ago

      I have zero trust in Unity given recent events. In this case, I’d recommend Godot, unless OP is trying to build something that’s intended for a large-scale/mass release.