- cross-posted to:
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- cross-posted to:
- [email protected]
Better late than never, but it still feels like a lot of this stuff (ahem, Codex) should have been in at launch. Unsurprisingly, we’re retreading a lot of the learning that happened in the early days of D3, and I think many of us predicted exactly that.
All the same, it’s enough to get my attention, which is more than I can say for the first three seasons. I hope it indicates movement in the right direction. If it takes a full year to “catch up” with where they left D3, that still leaves plenty of time to push the franchise forward.
Disagree on the codex rework, it’s a (very effective) bandaid on the stash space problem which invalidates normal dungeons as part of the game content. If not for helltide being fun and available, WT1-2 would be more monotonous than it was before; conversely the gameplay reward for getting into WT3 is now lessened.
Enjoying the patch overall though, feels fresh
Oh yes. The codex sounds really interesting. I also like that it saves the best version of an aspect you extracted so far and not just puts in the best one or a lower tier one like we have it now. There will still be excitement when finding an item with the same aspect, but a higher roll, so you can improve your codex over time. I also do not have any issues with the codex resetting every league. Since it is kept in the eternal realm, I can play eternal at my own pace and slowly improve the aspects I have there if I want.
I far too often did not use my higher rolled aspects because I was waiting for a better item to apply them to… the end result was often, when I stopped playing a season, I had the best rolled aspects still in my stash. The codex will help me with that :-)