Watch the episode live on Twitch and YouTube at 7pm PST. Restreams on Twitch at midnight and the next day at 9am PST

Runtime Break start
4h 43m 1h 37m

Episode 91: True Heroism

Bell’s Hells, here, slowly crawling toward the center of the chaos here on Ruidus. You found the subterranean core of the Kreviris Imperium here in Vaterra Kreviris. This massive underground cavern. The space where a singular glass pillar (his massive central piece of strange Ruidian glass that marks the center of their culture here) surrounded by evocative and interwoven city.
You’ve made friends with the Volition (the rebellious group that’s been fighting against the Imperium) and decided to embark on two of their multitude of simultaneous missions to both prove yourself an ally and to help the cause.
You decided to be part of a bombing mission (this side of the table helped alongside Ira Wendagoth while the other side went to go and retrieve a very important ally and figure with information about what’s going on between the Imperium, the Weave Mind, and the Ruby Vanguard).
During these separate missions, it seemed the bombing mission was a success through illusion and conversation, though the setting was at a much quicker time than was anticipated. Ira Wendagoth (not one to think about other people’s safety other than his) mostly managed to escape, though a little bit of wear and tear, as the detonation caught up with you and blew two of you out the exit like a cannon. As the explosion rocked the interior, this cavern, shaking the space within, this team here had infiltrated an engineering bay within an area south of the Arx Creonum. Here you found a number of creatures that were being experimented on, mutated and changed. Your target was indeed inside one of these liquid-filled chambers.
You essentially ambushed and managed to rapidly slaughter some of the dangerous guardians of this engineering bay laboratory and after battling with one of these partially incomplete terrifying creatures that was released in the middle of the scuffle, you managed to break the glass and abscond with the half-conscious target of your interest here, Everoa (a female Bormodo who has been working with the opposing side while also feeding information in bits and pieces to the Volition). With her under your arm, Imogen cast Invisibility across that troop and you managed to just barely escape the now incredibly dangerous, intense and Imperium-filled interior of this structure.
As you’re now scattered into various places, here within the main city, trying to reconvene, you hear the chaos of shouts and screeches as the armed forces of the Imperium are beginning to gather in response to this massive explosion that rocked the interior of the subterranean community.
You also hear the screech of Gloamglut, as your (Fearne) supposed father, the Sorrowlord Zathuda (who was also within the cavern when it detonated, by the way) whose mount is seeking above. You all notice across the way, another explosion outside of the aforementioned music hall where your mother was to be assassinated. You see that streak of power go firing up into the air and then hear a voice scream into the minds of the two Ruidus-born present.

“DID SHE KNOW?”
As we come back into this chaos right now, in the midst of this response, seeing this, into the dark expanse, just barely-lit glow of the inside of this cavern, what are you four doing?


Previous Episode “Mission: Improbable”

  • Ultragramps@lemmy.blahaj.zoneOPM
    link
    fedilink
    English
    arrow-up
    2
    ·
    7 months ago

    Level 13!

    • Ashton taking another in Barbarian, gains the Advanced Brutal Critical (you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. This increases to two additional dice at 13th level) ability.
    • Fearne takes a level in Druid (after three in a row in Rogue), making her a 10th lvl Druid, granting a
    Wildfire Circle Ability

    Cauterizing Flames
    At 10th level, you gain the ability to turn death into magical flames that can heal or incinerate. When a Small or larger creature dies within 30 feet of you or your wildfire spirit, a harmless spectral flame springs forth in the dead creature’s space and flickers there for 1 minute. When a creature you can see enters that space, you can use your reaction to extinguish the spectral flame there and either heal the creature or deal fire damage to it. The healing or damage equals 2d10 + your Wisdom modifier.
    You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

    • F.C.G. takes a level in Cleric, gains a 7th level spell slot.
    • Laudna takes a level in Sorceror, gains an additional cantrip, the Metamagic feat, and the Empowered Spell ability.
    • Imogen also takes a level in Sorceror, gains a 7th level spell slot.
    • Orym takes another level in Fighter, up to a total of 33 passive perception. Matt offers to just give Liam his notes for the campaign. He also gains another use of
    Indomitable

    you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.

    • Chetney takes level in Blood Hunter (Blunt Hunter in the recorded short on Twitter), bringing him to 1 Rogue and 12 Blood Hunter, granting an Ability Score Improvement.