While yes the company can certainly do what they want - that isn’t to say that everything they want to do is correct.
In an isolated bubble their decision looks… fine… ish. The reasons they provide are mostly excuses- but for arguments sake let’s say it is actually making a meaningful difference. (It isn’t and won’t: TPM is flawed and has already seen demonstrations of exploits.) So we now have a platform that has locked out users based on OS version, hardware support (TPM), in addition to os. They are actively culling users that otherwise were viable customers. Smart.
Let’s expand on this outside the bubble: what os is growing rapidly in usage with gaming? Linux. Riot is actively making a shortsighted decision (historically this tracks) which will cause them grief in the long run. Remember: their games worked on these platforms prior to this decision. The support was all free labor done by the community. Let’s say they want to release a game that takes advantage of the handheld platforms that are rising in popularity- they now need two separate anti cheat systems. Oops. They now need to try to claw back the early adopters and free community support they burned. Good luck.. Factoring in the cost of limiting future flexibility and growth… I can only imagine the game experience must have improved 2-3x by the addition of this anti cheat … except it hasn’t. By their own admission: cheat developers move faster. Objectively? It was a terrible decision.
let’s say it is actually making a meaningful difference. (It isn’t and won’t: TPM is flawed and has already seen demonstrations of exploits.)
I dare to say their solution is “good enough” to stop ordinary user from cheating - not to solve cheating problem entirely - it may be impossible - but to raise bar of cheating without getting banned
They are actively culling users that otherwise were viable customers. Smart.
They may lose some users who won’t play anymore because they won’t install rootkit, but keep those who would leave because of cheaters. Maybe their situation is dire enough so they would apply such drastic measures?
Let’s expand on this outside the bubble: what os is growing rapidly in usage with gaming? Linux. Riot is actively making a shortsighted decision (historically this tracks) which will cause them grief in the long run.
I mean, i’m all in for that, but year of linux desktop 20112012201320142015201620172018201920202021202220232024 2025?
Linux is my favorite OS (i use arch btw) and i use it since… 2007, i think? But i sorta gave up on that belief - it’s a niche OS, and if gaming is ever coming to linux - it’s not coming to linux, it’s coming to ChromeOS or SteamOS.
To sum things up - i’m not saying rootkit anticheat is a good thing. It’s a solution to some problem, which people chose by comparing it to alternatives. Contrary to popular belief, CEOs don’t just sit around and think how to make players more miserable - those decisions are not made in one day. I’d drop a game if it forces me to install rootkit - i value my privacy more and i’d advice anyone to do the same. I’m just really annoyed by all the whining and comments “boohooo my favorite game developers suck and don’t value me enough”.
I dare to say their solution is “good enough” to stop ordinary user from cheating - not to solve cheating problem entirely - it may be impossible - but to raise bar of cheating without getting banned
The problem is that it isn’t raising the bar. Sure some low hanging collateral might be caught but in reality a department could easily fudge numbers (banrates) to justify a move to a new solution… and do. frequently. Speaking generally - this isn’t the days of download an exe and become 1337 like the old days. Hackers want to get paid. You sub to services which are monetarily motivated to stay ahead of a business which gains little from fighting on this front more than ‘good enough.’
They may lose some users who won’t play anymore because they won’t install rootkit, but keep those who would leave because of cheaters. Maybe their situation is dire enough so they would apply such drastic measures?
This wasn’t a dire situation. As long as league (or any online game) has existed there have been anti cheat mechanisms in place. And the best mechanism that has always existed was server side tracking with audits. Full stop. Clientside anything is a bandaid and this is no exception. If I were to speculate on the choice? This was the cheapest option available. Dress it up how you like… companies rarely go for correct options… they go for cheap ones.
I mean, i’m all in for that, but year of linux desktop … Linux is my favorite OS (i use arch btw) and i use it since… 2007, i think? But i sorta gave up on that belief - it’s a nieche OS, and if gaming is ever coming to linux - it’s not coming to linux, it’s coming to ChromeOS or SteamOS.
Lots has happened with Linux sure, but recently it is becoming considerably more mainstream and is gaining a critical mass on a relevant front: gaming. Linux is (generally speaking) free vs licensed oses like windows. Want a cheap gaming system? Steam is blazing a helluva path. Devs want bigger audiences - and more eyeballs. It would be foolish to disregard the growth in this sector.
Contrary to popular belief, CEOs don’t just sit around and think how to make players more miserable…
CSuites / Parent companies make money for themselves - because capitalism. Look no further than VMWare torching their userbase and salting the earth. Short term gains over long term longevity. Riot is not special here- they are being shortsighted.
Look no further than VMWare torching their userbase and salting the earth. Short term gains over long term longevity. Riot is not special here- they are being shortsighted.
Hmm, good point. I’d argue that VMWare’s user base was more solvent (is that a right adjective? English is not my native language), but i don’t think this argument would be in my favor.
You sub to services which are monetarily motivated to stay ahead of a business which gains little from fighting on this front more than ‘good enough.’
And subscription costs too raise the bar to start cheating. Not everyone would pay to have upper hand in F2P game. Those who are willing to do it can be hand-picked by reports and manual review. We don’t know their “definition of done” in fighting cheaters - maybe decreasing number of cheaters by 80% is an acceptable result? Maybe those 20% of remaining cheaters can be accounted for as “really good players” - those exist too. That would solve the problem.
This wasn’t a dire situation. As long as league (or any online game) has existed there have been anti cheat mechanisms in place.
We both don’t know that, if we are being honest. If it wasn’t problem at all they probable wouldn’t have done anything at all - or they’d do something far cheaper. This is a speculation - i can be wrong about state of things.
Also,
Short term gains over long term longevity.
I think there is a shitty pattern — if everyone is making same bad decision (good short term, bad long term), it makes this decision not as bad as it would be otherwise. If you are the only one who is forcing players to install possibly-malicious software, you look really bad. But if every (or majority) of competitive multiplayer games requires it, this idea just doesn’t sound that bad. If you already have malware on your PC - what changes if you install another one?
Linux is at 2 percent in the steam hardware survey, also 50 percent linux gamers in steam are steam deck users. That is not a big enough market and riot has more data than us and they are probably right.
Based on the increase since steamos became a thing - I would argue it is gaining momentum in a significant way. Based on hardware manufacturers interest in the steamdeck and similar products - I would suggest my views are not off base.
Handheld gamers doesnt contribute much to league of legends, which is a highly competitive mouse and keyboard focused game. And riot have data about the linux gamers who plays lol before anticheat update. So they are right to offer zero support. Also linux never had much support for popular liver service games like EFT, warzone, siege, fortnite.
The point I was making is riot isn’t just a league of legends company. They are a game company that is applying this anti cheat on their entire software suite. This decision cuts off future growth- which from a business standpoint is awful. That of course completely ignores the primary issue, which remains, the rootkit.
Highly competitive is… no more competitive than any other game… but on that subject their matchmaking was so poor they had to hide the ELO mechanic completely to mask the issues with it. The issues still exist of course… but just like this smokescreen masking the shortcomings in their anticheat… they are just less obvious.
While yes the company can certainly do what they want - that isn’t to say that everything they want to do is correct.
In an isolated bubble their decision looks… fine… ish. The reasons they provide are mostly excuses- but for arguments sake let’s say it is actually making a meaningful difference. (It isn’t and won’t: TPM is flawed and has already seen demonstrations of exploits.) So we now have a platform that has locked out users based on OS version, hardware support (TPM), in addition to os. They are actively culling users that otherwise were viable customers. Smart.
Let’s expand on this outside the bubble: what os is growing rapidly in usage with gaming? Linux. Riot is actively making a shortsighted decision (historically this tracks) which will cause them grief in the long run. Remember: their games worked on these platforms prior to this decision. The support was all free labor done by the community. Let’s say they want to release a game that takes advantage of the handheld platforms that are rising in popularity- they now need two separate anti cheat systems. Oops. They now need to try to claw back the early adopters and free community support they burned. Good luck.. Factoring in the cost of limiting future flexibility and growth… I can only imagine the game experience must have improved 2-3x by the addition of this anti cheat … except it hasn’t. By their own admission: cheat developers move faster. Objectively? It was a terrible decision.
I dare to say their solution is “good enough” to stop ordinary user from cheating - not to solve cheating problem entirely - it may be impossible - but to raise bar of cheating without getting banned
They may lose some users who won’t play anymore because they won’t install rootkit, but keep those who would leave because of cheaters. Maybe their situation is dire enough so they would apply such drastic measures?
I mean, i’m all in for that, but year of linux desktop
201120122013201420152016201720182019202020212022202320242025?Linux is my favorite OS (i use arch btw) and i use it since… 2007, i think? But i sorta gave up on that belief - it’s a niche OS, and if gaming is ever coming to linux - it’s not coming to linux, it’s coming to ChromeOS or SteamOS.
To sum things up - i’m not saying rootkit anticheat is a good thing. It’s a solution to some problem, which people chose by comparing it to alternatives. Contrary to popular belief, CEOs don’t just sit around and think how to make players more miserable - those decisions are not made in one day. I’d drop a game if it forces me to install rootkit - i value my privacy more and i’d advice anyone to do the same. I’m just really annoyed by all the whining and comments “boohooo my favorite game developers suck and don’t value me enough”.
The problem is that it isn’t raising the bar. Sure some low hanging collateral might be caught but in reality a department could easily fudge numbers (banrates) to justify a move to a new solution… and do. frequently. Speaking generally - this isn’t the days of download an exe and become 1337 like the old days. Hackers want to get paid. You sub to services which are monetarily motivated to stay ahead of a business which gains little from fighting on this front more than ‘good enough.’
This wasn’t a dire situation. As long as league (or any online game) has existed there have been anti cheat mechanisms in place. And the best mechanism that has always existed was server side tracking with audits. Full stop. Clientside anything is a bandaid and this is no exception. If I were to speculate on the choice? This was the cheapest option available. Dress it up how you like… companies rarely go for correct options… they go for cheap ones.
Lots has happened with Linux sure, but recently it is becoming considerably more mainstream and is gaining a critical mass on a relevant front: gaming. Linux is (generally speaking) free vs licensed oses like windows. Want a cheap gaming system? Steam is blazing a helluva path. Devs want bigger audiences - and more eyeballs. It would be foolish to disregard the growth in this sector.
CSuites / Parent companies make money for themselves - because capitalism. Look no further than VMWare torching their userbase and salting the earth. Short term gains over long term longevity. Riot is not special here- they are being shortsighted.
Hmm, good point. I’d argue that VMWare’s user base was more solvent (is that a right adjective? English is not my native language), but i don’t think this argument would be in my favor.
And subscription costs too raise the bar to start cheating. Not everyone would pay to have upper hand in F2P game. Those who are willing to do it can be hand-picked by reports and manual review. We don’t know their “definition of done” in fighting cheaters - maybe decreasing number of cheaters by 80% is an acceptable result? Maybe those 20% of remaining cheaters can be accounted for as “really good players” - those exist too. That would solve the problem.
We both don’t know that, if we are being honest. If it wasn’t problem at all they probable wouldn’t have done anything at all - or they’d do something far cheaper. This is a speculation - i can be wrong about state of things.
Also,
I think there is a shitty pattern — if everyone is making same bad decision (good short term, bad long term), it makes this decision not as bad as it would be otherwise. If you are the only one who is forcing players to install possibly-malicious software, you look really bad. But if every (or majority) of competitive multiplayer games requires it, this idea just doesn’t sound that bad. If you already have malware on your PC - what changes if you install another one?
Linux is at 2 percent in the steam hardware survey, also 50 percent linux gamers in steam are steam deck users. That is not a big enough market and riot has more data than us and they are probably right.
Based on the increase since steamos became a thing - I would argue it is gaining momentum in a significant way. Based on hardware manufacturers interest in the steamdeck and similar products - I would suggest my views are not off base.
Handheld gamers doesnt contribute much to league of legends, which is a highly competitive mouse and keyboard focused game. And riot have data about the linux gamers who plays lol before anticheat update. So they are right to offer zero support. Also linux never had much support for popular liver service games like EFT, warzone, siege, fortnite.
The point I was making is riot isn’t just a league of legends company. They are a game company that is applying this anti cheat on their entire software suite. This decision cuts off future growth- which from a business standpoint is awful. That of course completely ignores the primary issue, which remains, the rootkit.
Highly competitive is… no more competitive than any other game… but on that subject their matchmaking was so poor they had to hide the ELO mechanic completely to mask the issues with it. The issues still exist of course… but just like this smokescreen masking the shortcomings in their anticheat… they are just less obvious.
edit: some words