• mozz@mbin.grits.devOP
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    3 months ago

    Yeah. This is why I like his table. I get what @[email protected] is saying in that random encounters can feel kind of same-y and pointless – but if there’s a little subplot that the encounter is looping the players into, where they can decide for themselves how to react to what happens and how much to involve themselves in it – then it can form instead a good way to add some grist to the let’s-have-fun mill.