• aesopjah@lemm.ee
    link
    fedilink
    arrow-up
    10
    arrow-down
    29
    ·
    8 months ago

    the key phrase there being ‘more frequent’. the fast travel and character customization are all in the game and have a more in-universe integration. the game systems are supposed to be more immersive than just click the map and fast travel. you typically either take a cart from town to town or warp using a stone that gets used up.

    I like it the way it is, makes leaving town to quest and adventure have another layer of strategy. If someone wants to bypass that strategy layer with money then so be it. I certainly would prefer that it be a mod rather than a MTX, and will definitely not be buying any regardless.

    • TheFerventLion@sh.itjust.works
      link
      fedilink
      arrow-up
      21
      arrow-down
      3
      ·
      8 months ago

      Nah, this is inherently scummy behavior.

      Want to enforce a particular tone and strategic layer to a game by limiting fast travel based on a consumable? Cool. Just don’t make that a consumable that can be purchased with real dollars.

    • GoodEye8@lemm.ee
      link
      fedilink
      arrow-up
      13
      arrow-down
      2
      ·
      8 months ago

      I like it the way it is, makes leaving town to quest and adventure have another layer of strategy. If someone wants to bypass that strategy layer with money then so be it. I certainly would prefer that it be a mod rather than a MTX, and will definitely not be buying any regardless.

      This has been solved for a long time. If you want to force people to leave the town to quests and adventure just stick to Morrowind style fast travel where fast travel doesn’t go everywhere. If you want people to be able to fast travel everywhere then let them fast travel everywhere. If people can fast travel everywhere but don’t want to fast travel everywhere then it’s a single player game, they’re free to make up their own rules on how they want to play.

      There’s no justifiable reason to slap a price tag on fast travel and that’s the issue most people have. The fact that it was removed from review builds shows that even the devs know how fucking shitty it is. No need to defend a shitty practice.

      • Jax@sh.itjust.works
        link
        fedilink
        arrow-up
        3
        arrow-down
        1
        ·
        edit-2
        8 months ago

        There’s also no justifiable reason the same people bitching about Dragon’s Dogma 2 MTX said fucking nothing about the RE4 remakes literal pay2win MTX. What was the RE4 remakes review count?

        Oh, right, 97% positive with almost 90k reviews. (*On Steam)

        This is not a new phenomenon. Capcom has been monetizing their games like this since DMC4. Capcom also makes really good games and is one of the few AAA devs that still delivers.

        You people acting like this is a slippery slope are just really, really slow.

    • Maggoty@lemmy.world
      link
      fedilink
      arrow-up
      4
      arrow-down
      3
      ·
      8 months ago

      No. You do not need to limit fast travel for immersion. That doesn’t even make sense.

      • h3rm17@sh.itjust.works
        link
        fedilink
        arrow-up
        2
        arrow-down
        1
        ·
        8 months ago

        A lot of people, myself included, do so in Skyrim. It is a completely different experience and way more immersive indeed.

        • Maggoty@lemmy.world
          link
          fedilink
          arrow-up
          4
          ·
          8 months ago

          That’s fine. But limiting it is not required for immersion. That’s all I’m saying here. If you want to do it then great. Forcing people to do in the name of immersion, and then selling fast travel for real money is an obvious bait and switch.

          • h3rm17@sh.itjust.works
            link
            fedilink
            arrow-up
            2
            ·
            8 months ago

            Sure, that’s definitely a shit move. And it is not requiered, just pointing out that not removing fast travel in a game (especially if you are familiar with the game, and it has fast travel by default) makes you see that game in another light. Sometimes it is a shit experience, sometimes a great experience, but aleays a journey.

            Definitely recommend it!

          • petrol_sniff_king@lemmy.blahaj.zone
            link
            fedilink
            arrow-up
            3
            arrow-down
            2
            ·
            edit-2
            8 months ago

            Sounds like excuses.

            “Noo, there’s actually this totally reasonable made up reason you can’t just go where tf the developers want you to~! You have to let them waste your time; it’s artistic!”

            [edit] I was hoping the first guy would respond. I’m mocking him, to be clear. :p